With the new variant-framework of the webdip-code it's easy to make custom variants.
The main webdiplomacy.net is very careful about adding new variants, so this is a place
where developers can test their ideas.
If the game processed only one turn the last turn will be reprocessed.
The bugged order will be set to Hold/Destoy.
If the game progressed more than one turn the bug will be fixed, but no action on that game will be taken.
If you encounter an unpleasant user to play agains you can choose to "block" him.
To do this enter his profile and click on the smilyface behind it's name.
You can unblock the user by clicking the face again.
In your settings page there are all blocked users listed and you can choose th unblock any users there too.
Instead of sending an EMail the preferred way to contact the mods is opening a thread in the Modforum.
You can access this from the "Mods"-tab.
A message postet there will alert all mods to check on this issue and you can keep track of your issue in the thread.
You are only able to view threads you started and nobody else but the mods can see your threads there.
You can make an anonymous post in the forum (to search for players in an anon game for example) by linking to an anon game you have joined.
If you link to the game in the subject line all posts are labeled as anon, if you link to an anon game in the post only this post is anon.
At the moment only the first gameID provided will trigger the Anon-post (So if you link to an non-anon game and an anon the post will still be non anon.)
Be careful, the mods still can see your real username, so don't misuse this feature.
The reliable rating is an easy calculation that represents how reliable you enter your commands and how reliable you play your games till the end.
You can read more about this on the explaination-page.
When creating a game, one of the advanced options allows you to choose your country,
choosing random will give the usual random country distribution for all players,
however choosing a country will allow each player the pick the country they want on a first come first serve basis.
When creating a game, one of the advanced options allows you to limit the maximum number of turns that can be played
and/or how many SCs need to be conquered before a winner is declared.
Please check the variant-description for information about the average turns or the default SCs for a win.
The winning player is decided by who has the most SCs after that turn's diplomacy phase.
If 2 or more player have the same SCs at the end of the game, the game checks for the turn before, and so on.
If player's SC counts are the same throughout the whole game the winner is decided at random.
This special rule sends a country into civil disorder (CD) if it does not enter an order (NMR) and extend the phase so a replacement can be found.
This works on all phases of a turn (diplomacy, retreat, build).
Be careful, this might lead to locked games, if players leave and no replacement is found.
In the gamecreate options you can choose to create an unrated game instead of entering a betsize.
These games have a pot of 0, require 0 points to join, do not change any stats on your profile and
are not used to calculate your vDip-Rating.
If everyone (but one) votes Concede the game will end and the player _not_ voting Concede will get all the points.
Everybody else will get a defeat.
The main purpose is in 2-player games that have a clear winner you don't need to play many fake-moves till one player reach the winning SC-count.