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Hi all, when Amby and I were recording our recent podcast (diplomacygames.com) the topic of Bourse came up, and I got really excited and thought that I would try to get another game of this variant running...
I'd definitely be down for another. We have tried this before: gameID=10851
The one change made for that one was that Austria was given two armies to try to enable him to retake his home centers more easily. Unfortunately the Austrian player NMR'd constantly so it didn't end up helping much.
YCHHT, I would not say so: " Initial Setup The starting positions for Shift-Right Diplomacy are as follows, where A -> B means "A's units start in country B": Germany -> Turkey Turkey -> Germany England -> Italy Italy -> Russia Russia -> France France -> Austria Austria -> England " At a first glance, I may say also Austria's path to home is a mess. Moreover, the traffic dynamics will be mixed up, so what seems to be the shorthest path may not turn out to be the easiest path.
In any case, there's only one way to discover that: it's giving it a try. Do you want to be the 7th player?
Purely based on distances, Austria gets screwed for sure. From London, it takes a minimum of 6 turns to reach a home SC, and that's assuming you can convoy to BEL/HOL and pierce right through the heart of Germany to do it. Otherwise it's a minimum of 7 turns by fleet through the Med. And you have Germany/Turkey walking right through your homeland at the same time.
For the others we have:
France: minimum 3 turns (VIE - MAR) Germany/Turkey: minimum 5 turns (MUN - CON) Russia: minimum 4 turns (MAR or PAR - WAR) Italy: minimum 4 turns (WAR - VEN) England: minimum 5 turns (either via sea or convoy through NTH)
So not only does Austria have the longest path, but they also have two powers clashing right where they need to go (Germany/Turkey) and also another power probably blocking their shortest path (Russia moving through Germany to get back home from France). I feel for the person who pulls Austria.
gameID=30376 The 7th player is missing: apparently Xxx is not able to join another game at the moment, due to Vdip internal RR restrictions. Xxx, can you confirm that? In this case I'll send the PW to other interested players
We (the mods) decided a while ago that the NMR restrictions on number of games are too harsh, so if anyone is game restricted they can contact us in the modforum ("mods link at the top right of the screen) and we'll change that for you.
OK, so Russia has 4 units but only three positions to occupy in France while Italy only has three units but needs to conquer 4 Russian SCs or Russia can build there the moment he takes another SC. Something not right with that scenario.
Do not worry YCHTT, it has been done before, gameID=10851 , and we will follow that example for the preliminary part of the game. It will take 7 years to move from Classic to the initial positions: http://vdiplomacy.net/board.php?gameID=10851&viewArchive=Maps I'm too lazy to invent a shorter set of orders, so I suggest that we move this way. The real game will start in Spring 1908.
http://www.dipwiki.com/index.php?title=ShiftRight The only change to the link I posted, as Cap said, is that the Austrian player will get off the ground from England with 2 armies, not with 2 fleets. I agree with Cap that this change makes sense for the Austrian player.
Regarding what you said about Russia and Italy, we will take care of it before the initial position are met, in winter 1904 exactly.
Oh, also - that first game also had England starting with F Rom instead of A Rom, because otherwise imo it is too easy to stop them getting home (MAO can be blocked by one fleet). I don't know whether you want to keep that rule change or not.
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Hello everyone! I'm new to this site so I'd like to get to know you guys. You guys can call me Mitomon, mitomon, Mito or mito. I like chocolate ice cream and taking over the world. What about you guys?
I just thought,wouldnt the papers,please variant be a nice addition to vdip?The map should be something like this- http://steamcommunity.com/sharedfiles/filedetails/?id=190964694&insideModal=1 Every country borders at least two others,but there are no neutrals.The SC names are already in(tho nirsk should just be a province).I have no idea how to program or balance stuff,so,can this even be done without copyright problems?And can this be an actual variant someday?
In a semi recent podcast episode Kaner and I floated the idea of a Diplomacy Dilemmas segment where players either post via a forum thread or PM us a tricky problem/issue they're having in a game for our "sage" guidance. We'll be recording next week, so send your dilemmas through!