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A place to discuss topics/games with other webDiplomacy players.
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Enriador (1507 D)
26 Aug 17 UTC
Early game vs. End game
Every game of Diplomacy has two distinct phases, which mix a bit in the middle: the early game and the end game, each of them with a very different vibe and atmosphere.
1 reply
Open
BenjaminHester (1035 D)
24 Aug 17 UTC
Oli - still out there? (re: Sengoku V6)
just posting here in case my vacation delay caused you to lose the other thread. Several responses there, including the map with names you requested.
0 replies
Open
Vauban (953 D)
23 Aug 17 UTC
New Variant: Corsican revolt
See reply
2 replies
Open
Enriador (1507 D)
21 Aug 17 UTC
How are Points Per Supply Center calculated?
Hello guys;

I searched the forum but did not find any information on the formula used at PPSC games. If anyone can come up with an example using the formula as well I would thank you very much.
32 replies
Open
ScubaSteve (1234 D)
21 Aug 17 UTC
Bug in game. What action to take?
I am trying to enter a move in a variant but for some reason, the game won't allow it. I sent a message to the mods. Is there anything else I can/should do?
5 replies
Open
00matthew2000 (2409 D)
16 Aug 17 UTC
New Rinascimento Game
The password for this game is "a" (lowercase). Players are greatly desired, but be advised, several players in this game know each other in real life. We will keep communication strictly within the game as per site rules.
1 reply
Open
Captainmeme (1400 D Mod (B))
10 Aug 17 UTC
(+1)
To Everyone in Furnace of Affliction
I'm really sorry, as I was trying to fix the Indonesia Build bug the game sent everyone into CD and cancelled itself. This was because I forgot about another bug - if you enter all holds, it counts as an NMR even if saved, so when I tried to advance the game 2 phases it assumed everyone had NMR'd twice (even though I'd set hold orders for everyone).
34 replies
Open
Vauban (953 D)
12 Aug 17 UTC
HOW TO for variants
For anyone who wants to share their variant creating skills
3 replies
Open
CCR (1957 D)
10 Aug 17 UTC
Furnace of Affliction
=^|
"Due to inactivity the game was abandoned and removed."
5 replies
Open
nopunin10did (1041 D)
09 Aug 17 UTC
Cross-site advertisement: The Tournament Through Time
Just thought I'd put in a plug for the 2018 tournament that I'm running online over at the PlayDiplomacy forums. I know there are lots of variant players over here on vDip, so you might find one or more of these interesting. (Link will be in the response.)
1 reply
Open
Cav (1153 D)
06 Aug 17 UTC
Joint Victory?
Is it possible to declare a joint victory in the game?
24 replies
Open
BobRoss (1752 D)
10 Jul 17 UTC
Common Courtesy?
Over the past few weeks i've noticed that there is an awfully lot of NMR's and CDs happening. Many of these take place in a later stage of the game with no extended phase in place.


16 replies
Open
Vauban (953 D)
06 Aug 17 UTC
In-game messaging with multiple players without Global Chat
Hi everyone,
I was wondering if there is a way to send messages to multiple players without using the Global Chat. It would very practical for players that are in a 2+ people alliances as they don't need to rewrite everything again for each ally. Is there such a thing yet? If not, I hope a developper passes by and makes a note of this. Thanks!
32 replies
Open
abadu (1227 D)
08 Jul 17 UTC
Live game nights?
More in the response:
57 replies
Open
Vauban (953 D)
30 Jul 17 UTC
3 missing players for Dutch Revolt game
Hello everyone! We have started a "Dutch Revolt" yesterday, and we would need 3 more players to join in. Here is the URL:
http://www.vdiplomacy.com/board.php?gameID=31738#gamePanel
Thanks!
0 replies
Open
Spartan22 (1883 D (B))
27 Jul 17 UTC
(+1)
2 Year Hiatus... But I'm back!
Whether you remember me or not...
16 replies
Open
zurn (1178 D)
26 Jul 17 UTC
Public messages hidden from non-players
I noticed public messages in games are hidden from non-players, even for finished games. Does anyone know if this was a deliberate decision on vDip? On webDip these are visible to non-players, which is interesting for looking at the player dynamic or end of game commentary.
2 replies
Open
hellenic_riot (1000 D)
02 May 17 UTC
(+1)
Banned From Web Diplomacy?
Hello new friends! I was banned from Web Diplomacy.

48 replies
Open
Anon (?? D)
26 Jul 17 UTC
WWIV Game
http://www.vdiplomacy.com/board.php?gameID=31690
1 reply
Open
ubercacher16 (2196 D)
26 Jul 17 UTC
WWIV Game
See below.
0 replies
Open
Anon (?? D)
23 Jul 17 UTC
replacement on mars needed – all chances still intact!
this game just really started: gameID=31572
one of the players left after a successful first turn, so anyone who takes over will have all chances and options still available – including 3 builds to place right away.
0 replies
Open
Decima Legio (1987 D)
18 Jul 17 UTC
Replacement needed
Details below
4 replies
Open
BobRoss (1752 D)
17 Jul 17 UTC
(+1)
vpoints plummeted?
I just noticed my vpoints dropped from 1570 to 963 out of the blue? Is a new ranking system in place at vdip?
18 replies
Open
Anon (?? D)
17 Jul 17 UTC
Take over the third Reich!!!
http://vdiplomacy.com/board.php?gameID=31530
World War II with Germany in a really great position...
0 replies
Open
lazynomad (1043 D)
15 Jul 17 UTC
Wings: Air Force rules variant for Diplomacy
This diplomacy variant introduces rules for using air force units (wings).
lazynomad (1043 D)
15 Jul 17 UTC
While adding a unit that can reach anywhere on the map reduces the pressure to engage in negotiation, having a wing that could be helpful to any player, anywhere on the map, opens up strategic possibilities and breathes new life into the game we love.

Airbases: Wings are built during the build phase on any vacant home SC. That SC will be the airbase where it will start and end every mission each turn. A wing may move its airbase to any other vacant home SC where units didn't bounce in the same turn (eg. a wing in sevastopol moves to vacant st. petersburg: sev-stp). If an airbase is attacked, any air missions from that base are grounded that turn and the wing remains there. If attacked by a greater force, the wing is destroyed. A wing in its airbase may hold and be supported in holding by adjacent ground units and other wings. Unlike other units, a wing may not support a unit in an adjacent space. A wing requires being able to take off and occupy other airspaces to provide support (see air support). If a wing is supported to hold in its airbase by another unit but the wing does something other than hold that turn, that support is ineffective.

Air Assaults: A wing may attack any space on the map. When it attacks a target it occupies the airspace over that target during that turn before returning to base (eg. a wing from berlin attacks london: ber-lon). The attack may be supported by other armies and fleets in adjacent spaces to the target (eg. a fleet in the english channel supports the attack: eng s ber-lon). If the attack is successful, the wing doesn't occupy the space but returns to its airbase, leaving the the vanquished forces to retreat or be destroyed and the conquered space vacant. As many wings may attack the same space as you want - an exception to the diplomacy rule of only one unit occupying a space at once (eg. a wing in munich supports an air attack by a wing in berlin on moscow: ber-mos, mun s ber-mos). Equal forces bounce back to their airbases and a larger force of wings destroys a smaller force.

Air Support: A wing supports a unit to hold by occupying the airspace over that unit during that turn before returning to base (eg. a wing in berlin supporting piedmont to hold: ber s pie hold). More than one wing may provide air support in the same space (eg. wings from berlin and munich support piedmont to hold: ber s pie hold, mun s pie hold, pie hold. This would hold against an attack by a ground force of 3 units).
A wing supports a ground attack by occupying the airspace of the space being attacked before returning to base (eg. a wing in berlin supports an army attacking vienna from budapest: ber s bud-vie).
If the airspace being supported, whether supporting to hold or attack, is attacked by another wing, air support of all supporting wings in that space is cut. If the air-supporting wing(s) is attacked by a larger force of wings while providing air support, it is (they are) destroyed.

Airlifts: A wing can pick up an army from any space and drop it off in any vacant land space on the map where no units bounced this turn. This is similar to convoying. Airlifts can be disrupted by attacking the originating airbase or the dropoff space, leaving the army and airlifting wing remaining where they are. If a greater force of wings attacks the dropoff space, the airlifting wing and the unit airlifted are destroyed. Airlifts may be supported by other wings (eg. a wing in munich supports an airlift by a wing in berlin of an army from portugal to moscow: using 'a' for airlift, ber a por-mos, mun s por-mos, por-mos).

Optional: Delay introduction of wings, allowing them to be built only after a year or two if players feel these units are too powerful to be introduced immediately.

These rules are designed to be relatively simple and balance the power of these new air units by reducing available space for a player to build, successful wing attacks not occupying the spaces attacked, air support being cut easily by other wings, wing missions being disruptible with air defences by attacking airbases and target spaces, and greater forces of wings destroying weaker forces.

I hope you like these rules. Let me know how they work out for you.

lazynomad
ubercacher16 (2196 D)
15 Jul 17 UTC
Very interesting.
ubercacher16 (2196 D)
15 Jul 17 UTC
No other units can occupy the "air base" SC?
lazynomad (1043 D)
15 Jul 17 UTC
Not while it is occupied by its wing. Any number of wings might try to move into the airspace above to attack or support it in a turn, however.
ubercacher16 (2196 D)
15 Jul 17 UTC
Ok. And no other unit can occupy the base.
lazynomad (1043 D)
15 Jul 17 UTC
Air power comes at a cost :)
ubercacher16 (2196 D)
15 Jul 17 UTC
It sure does.
Airlifts should include airdrops into hostile territory (ala paratroopers) much like a convoy. Think Omaha Beach recreation. Fleet convoys in an army while wing drops an army behind enemy lines on top of a unit that was supporting the attack. But the cost there would be that if the attack fails, the dropped army is destroyed. No "retreat back to start" option like a convoy has on a failed assault.
And I assume a wing can never capture an SC. It would still require dropping an army there or something to hold the SC. Otherwise, neutral SCs would be gobbled up like candy and it would be chaos as everyone would build nothing but wings.
lazynomad (1043 D)
16 Jul 17 UTC
If they filled up all their home SCs with wings, they would have nowhere to build.
As this was cross posted in webDip too, I'll post this here too:

I assume you guys are aware of how wings are used in the Dissolution variant over at PlayDip: http://www.playdiplomacy.com/forum/viewtopic.php?f=804&t=54793

Worth reviewing.
@lazynomad - but if they could attack and take an SC with a wing, they wouldn't need to. One wing attacks with the others providing support. That SC would fall.

Defensively, they could provide support hold from anywhere threatened by non-wing units from any SC.

The big problem with this is any SC left open is vulnerable to a wing attack and to use armies and fleets effectively, you must be open to move them off SCs. So you must restrict wings from taking SCs.

I also think the airdrop is bad. In the Spring, your wings all air drop your armies around an SC behind the lines and in the Fall, those armies take it.

No, I think wings would have to be purely support: self, defense, or offense, but never able to convoy or attack or the game becomes to imbalanced without some additional AA type of defense.


12 replies
kaner406 (2103 D Mod (B))
11 Jul 17 UTC
(+2)
Damn I'm a sucker for punishment - yup commedy cube
Yes, I'm back on the team. <Gulp>
3 replies
Open
drano019 (2710 D Mod)
06 Jun 17 UTC
Question for Mods
Are you guys still checking the "Mods" tab? Just curious if those queries are still being responded to.
11 replies
Open
Namejeff (1049 D)
07 Jul 17 UTC
Advertisement
I am advertising a fog game called fog 9
0 replies
Open
Flame (1073 D)
03 Jul 17 UTC
Napoleonic variaant. RELEASED!
Napoleonic variant from FireHawk is fixed and avaliable for playing here:
http://server.diplomail.ru/variants.php?variantID=101
10 replies
Open
Anon (?? D)
03 Jul 17 UTC
New game: Prince of Gunboat
2 replies
Open
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