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A place to discuss topics/games with other webDiplomacy players.
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Dr. Recommended (1204 D Mod (B))
24 Dec 16 UTC
(+2)
Variant Tournaments
I've really enjoyed playing variant-specific tournaments such as the Known World 15x15 currently underway.
582 replies
Open
GOD (1714 D Mod (B))
Sat 10 AM UTC
Balkans 1860 variant
Is it just me, or is Italy way too overpowered?
20 replies
Open
Devonian (1860 D)
29 Jun 15 UTC
(+10)
1v1 Tournament Rules, Rankings, and Challenges
Official Rules for 1v1 Ladder Tournament
1301 replies
Open
Known World Tournament
Awhile back, kaner proposed a Known World gunboat tournament in which 15 participants would play 15 games, one with each nation. I searched back for the thread, then just decided to start a new one. I want to see if there would be sufficient interest in this to try to get it off the ground.
403 replies
Open
butterhead (975 D)
21 May 12 UTC
(+9)
Advertise your NON-live games here!
In an effort to compromise the pro-ads versus anti-ads for games: Post here for your non-live games to cut down on the number of ads but still advertise games. Post game link, WTA or PPSC, and the bet. Note: this doesn't count for special rules games.
2083 replies
Open
Jamie_T (937 D)
Sun 10 Sep UTC
vDiplomacy Forum Mafia
Would anyone be interested in playing forum based Mafia / Werewolf here, on the vDip forum?
53 replies
Open
Major Problems (1161 D)
Sat 11 PM UTC
(+1)
Live game anyone?
If anyone likes live games (gunboat, anon) let's see if we can get one going. Only an hour to sign up!
2 replies
Open
Argentinean Empire (955 D)
27 Apr 17 UTC
(+3)
Word Association Thread
Hello! I saw a thread like this on WebDip. We start with a word, and you then post the one word that pops into your mind after you read that word. The first word is FIRST.
828 replies
Open
nopunin10did (1011 D)
Tue 19 Sep UTC
Win Conditions less than majority
Some of you with a bit more experience at vDip can clue me in here.

How does vDip currently adjudicate when more than one player meets the SC requirement for victory simultaneously? More details below.
25 replies
Open
Technostar (1119 D)
03 Sep 17 UTC
(+1)
"Divided States" - New variant in progress
"Divided States" is a variant where every US state is a country. I am looking for advice about it. See reply for details.
41 replies
Open
fasces349 (1058 D)
26 Dec 10 UTC
(+16)
Advertise live games here
Like in webdiplo, this thread will be used to help people find live games
3614 replies
Open
gman314 (1016 D)
12 Mar 11 UTC
(+16)
Winning
Oli won.
On Imperial Civilization's off-topic thread (link inside), there was a brief stint of Second to Last Person to Post Wins. Now that the thread is closed, Oli won.
6228 replies
Open
BenjaminHester (1035 D)
Thu 14 Sep UTC
While I'm going through the long slog of rebuilding Sengoku...
...any interest in a vDip implementation of my most recent, and arguably best balanced variant that rolled off the assembly line before my last long Dip sabbatical?

http://dipwiki.com/index.php?title=Balkans1860
21 replies
Open
BenjaminHester (1035 D)
11 Aug 17 UTC
(+4)
obsolete Sengoku variant
Hi all, designer of Sengoku here. I would love to get the latest version of Sengoku in use on this system, as it is much more balanced. Found here: http://dipwiki.com/index.php?title=Sengoku
Even if the DP system, can't be used, the version at http://nairenvorbeck.angelfire.com/ is still better than the one in use currently. Poor Mori needs a fair chance :-) Anyone willing/able to help me get these implemented?
53 replies
Open
NManock18 (1000 D)
Mon 18 Sep UTC
(+1)
Variants
Are there any tips on software to use for designing a variant? Thanks!
5 replies
Open
faded box (1108 D)
05 Sep 17 UTC
live
anyone up for a live 1v1? u can choose map if u dont like one i got posted
2 replies
Open
Vauban (1004 D)
Sun 17 Sep UTC
Colour for Neutral Province
Check below
4 replies
Open
nopunin10did (1011 D)
30 May 17 UTC
1900 for vDip: Progress Report (ongoing)
As mentioned in another thread, I've been working on the code and assets necessary to port Baron M. Powell's variant 1900 to vDip and/or webDip.

In order to keep myself accountable in some fashion to actually complete this task, and not just talk about it, I've created a small project plan where I can mark my progress.
24 replies
Open
Cometk (1000 D)
Fri 15 Sep UTC
Replacing Inactive Member
how does my group go about replacing an inactive member?
1 reply
Open
President Eden (1627 D)
Wed 13 Sep UTC
Is England* vs Turkey truly balanced?
The stats spread on England* vs Turkey is innocuous enough. England* wins 55% of games which do not end in a draw, Turkey wins 45%. England is favored, but not to the extent that Turkey can't win; the game is not balanced, but it also isn't drastically skewed either way.

However, I have recently encountered an opening from England that I'm struggling to counter as Turkey.
President Eden (1627 D)
Wed 13 Sep UTC
When England opens this way, I find it very difficult for Turkey to win:

F North Sea convoy A London -> Norway
A London -> Norway
F English Channel -> Mid-Atlantic Ocean

With this opening, England is trying to press the corners of the map, fighting over two edges of the stalemate line in Tunisia.

England can get to Tunisia in four turns with the fleet in the English Channel while stopping to pick up Spain. Turkey can only reach Tunisia in four turns by moving Ankara -> Constantinople -> Aegean Sea -> Ionian Sea -> Tunisia, which as you'll notice passes up on the opportunity to pick up a supply center along the way. Getting to Tunisia "on time" is of the utmost importance, because the player who gets there first should generally be able to keep it; Tunisia is far enough away from either player's starting centers as to prohibit sending multiple fleets to capture it from the other player. That this opening allows England to pick up a center along the way, while Turkey cannot, is also a big deal, since it means England will either have more units for most of the game or will have soft-locked a center beyond his side of the stalemate line.

England can get to Moscow in three turns with the army being convoyed to Norway, while stopping to pick up St. Petersburg. Luckily for Turkey, this time, he can pick up Sevastopol on his way to Moscow, and also arrive in three turns. He doesn't have to choose between yielding Moscow or unit parity here, but he also can't realistically pick up Moscow or Warsaw without committing a second army to them.

Why is this opening a problem? All of the initial battles being fought are in or around Turkey's perimeter SCs on his side of the stalemate line. This gives England a huge advantage in being able to initiate the decisive battles of the game, since Turkey is forced to commit extra units or sacrifice builds to secure his part of the stalemate line, while England doesn't have to do the same thing. England is leaving Germany relatively open with this start (not realistically getting armies into Germany until 1903 and very possibly not picking up Munich until 1904), but Turkey is going to struggle to capitalize on this when he has to commit extra units or forgo builds just to secure Moscow and Tunisia.

Is there a weakness to the English opening like this which Turkey can exploit, that I'm not seeing here?
jason4747 (931 D)
Thu 14 Sep UTC
Great question. Good observations. I wonder is it possible for Turkey to shoot for Spain (passing Tunis) and thus get the center and into the Atlantic? One fleet there could make a significant time/space distraction. Or would it bounce, but prevent the soft capture of Tunus?
President Eden (1627 D)
Thu 14 Sep UTC
The last game I played of this format as Turkey, I opened Ankara to Constantinople and just gunned it for Tunisia. Both of my builds were fleets bordering Aegean Sea.

I comfortably made it to Tunisia and thanks to a very fortunate break in Germany (got an army past Munich into France), I had a chance to steal a win by taking Marseilles and being able to hold it. But it took a LOT of very good guesses to buy time in Germany despite having a substantial material disadvantage in that area of the map and I doubt it's a strategy that could be replicated with reasonable results. At the very least, I think I should have only committed one more fleet build toward Tunisia early; I would've had time to build another one later and send it over.

All of this is to say that gunning for the Atlantic is probably too difficult to be a realistic strategy, but focusing harder on Tunisia than most Turkish players do is probably correct (an alarming number of them ignored Tunisia early and predictably lost to English players holding the Western/Northern 17 SCs + Tunisia).
Mapu (2312 D (B))
Thu 14 Sep UTC
Wow -- welcome back, Prez!
CAPT Brad (1080 D)
Fri 15 Sep UTC
i am playing as england in the variant now. i am trying your theory
mouse (1757 D)
Fri 15 Sep UTC
It's significantly more a 'Turkey test' theory than an 'England test' one, since the main 'counter' is going to be around whether to race for Tunis or secure three builds first year.
President Eden (1627 D)
Fri 15 Sep UTC
(+1)
The easiest adjustment that comes to mind is to allow Turkey's fleet to start in Smyrna instead of Ankara. This lets the fleet grab Greece and still match England in the race to Tunisia, while not hampering Turkey's ability to get to Moscow at the same time England can.

It would be nice to try to find a counter with existing game rules first though. I currently find the strategic tension Turkey faces with going for Tunis vs going for 3 builds to be interesting, but I think it gets a lot less interesting when England doesn't face the same tension.
mouse (1757 D)
Fri 15 Sep UTC
Yeah, if you're going to start England* to balance, swapping Ank and Smy and running with Turkey* is probably the best solution. Would give a mirror to the decision of "get the build from Spa/Gre, or make it to Tun in the Spring - uncontested if they stopped for the build"


8 replies
michael_b (971 D)
12 Aug 17 UTC
Question: Adding Variant(s)
Please see reply.
55 replies
Open
Anon (?? D)
Tue 12 Sep UTC
Gunboat with me
Hey, if anyone is interested in playing a beginner gunboat with me (I suck at gunboat) holla at me for the password http://www.vdiplomacy.com/board.php?gameID=32229
4 replies
Open
Anon (?? D)
Tue 12 Sep UTC
"...tuesday" game sequel is out...
Pls play this WWII map...
Remember, only on Tuesdays!
http://www.vdiplomacy.com/board.php?gameID=32223
8 replies
Open
michael_b (971 D)
Mon 11 Sep UTC
Strong British Position
http://vdiplomacy.net/board.php?gameID=31381
0 replies
Open
The Ambassador (1596 D (B) (B))
Wed 06 Sep UTC
Online Dip Pet Peeves
We're introducing a new segment to the podcast. Have your say (more below)...
53 replies
Open
Jamie_T (937 D)
16 Aug 17 UTC
Hello!
I have been banned from webDiplomacy because Zultar wants it to be a safe space for neo-Nazis and other white supremacists.

You nice people will have to put up with me instead (until I get banned here, I guess).
42 replies
Open
TheatreVarus (977 D)
Sat 09 Sep UTC
Dueling
Looking for someone to play a few friendly duels on the Cold War map. Just picked the game back up and I want to get some practice in. Anyone interested can DM me.
0 replies
Open
kaner406 (1524 D Mod (B) (B))
24 Sep 16 UTC
(+3)
I've been Boursed!!! 2016
Hi all, when Amby and I were recording our recent podcast (diplomacygames.com) the topic of Bourse came up, and I got really excited and thought that I would try to get another game of this variant running...
198 replies
Open
The Ambassador (1596 D (B) (B))
02 Sep 16 UTC
(+6)
New podcast for online Dip games
Hi everyone

Kaner and I have started a podcast about playing Diplomacy online....
121 replies
Open
d-ice (1517 D)
Wed 06 Sep UTC
Force drawn games
Games with fixed end year are (for ranking purposes) treated like solo victories for the power with the largest SC tally (even when PPSC scoring is used). Is that intentional? Not that I think it matters much to me, but I do find it rather odd, it would seem like the more logical approach would be that they are treated as force drawn, or possibly use affect ranking differently depending on scoring system used.
6 replies
Open
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