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Grahamso1 (1912 D)
26 Nov 17 UTC
Extending the pre game time
Is it possible to extend the time while waiting for players in a game I created? If so how? Thanks
3 replies
Open
Enriador (1507 D)
19 Nov 17 UTC
(+1)
It's time to talk about Scoring
Hello all!

Let's talk about scoring? More specifically, about whether the dreaded Points Per Supply Center (PPSC) scoring should remain an option?
98 replies
Open
Major Problems (1364 D)
23 Nov 17 UTC
(+1)
1 v 1 games on variant maps
I am not a coder (sic) so I was wondering how hard is/was it to code 1 v 1 games? Is it reasonable to think that variant maps (Modern, Ancient Med, etc) could be set up to create 1 v 1 games? The idea of having a larger group of countries to play against each other is intriguing. I just don't know if it possible, or doable.
2 replies
Open
Grahamso1 (1912 D)
22 Nov 17 UTC
(+2)
How old school are you?
I am not very tech savvy so forgive me. I think I started dip on some RSS pages using Netscape at work in maybe 1996(?) does that make sense? All email based through Judges. What were they called? USDJ or something. I remember FROG but they all spoke French. Haha. I used to stand outside my office in the snow smoking a cig with a hand drawn map with about 100 crossing out for each phase using coloured pens. Ah web based interactive maps?!?! Luxury!!!
5 replies
Open
Jamie_T (895 D)
20 Nov 17 UTC
Notices
The notices on my front page are all jumbled up in a random order. PMs from weeks ago are at the top, and some of my game messages from the past day or two are lower down. Is anyone else noticing this?
9 replies
Open
Enriador (1507 D)
09 Oct 17 UTC
Napoleonic Variant, and the lack of neutral centers
I had the honor to play 'Napoleonic' back in the lab (an awful game as Spain by the way). I had a question back then which I ask here and now:

Why there are no neutral supply centers?
Enriador (1507 D)
09 Oct 17 UTC
I ask from a design perspective. Besides perfectly symmetrical variants like Pure, I never saw it before. Without a full year of neutral grabbing to see how everyone moves, powers have to go at each other's necks from the get go. Lack of centers around the borders also make the early-mid game incredibly stagnant.

Given the sheer number of non-center provinces and low number of centers (proportional to number of powers) I wonder if an extra season of movement - Summer - wouldn't bring some extra fluidity to it.
Firehawk (1231 D)
09 Oct 17 UTC
(+1)
The idea was to make this more about the diplomacy side of the game: forcing players to talk, scheme and stab right from the start of the game. I figured it was something fresh that hadn't been done before. If it proves to be a total failure I'm open to ideas but give it a chance first :)
Enriador (1507 D)
09 Oct 17 UTC
It's actually a great idea @Firehawk. Curious on how it'll pan out over many games!
Enriador (1507 D)
09 Oct 17 UTC
Another question: we talked (in the test game) about changing the start date from 1800 to 1805 - which is slightly more historically accurate.
CCR (1957 D)
09 Oct 17 UTC
Why did Calhamer chose the starting year for 1901, even being it a World War I game?
Almost all players forget - or never knew - that diplomacy is not a war game. I explain: it is a game that simulates the political shifts before the war, not a game that simulates the actual war.
RUFFHAUS 8 (2490 D)
09 Oct 17 UTC
"Almost all players forget - or never knew - that diplomacy is not a war game. "

It might be all those armies and fleets conquering each other's cities that makes people think that.... The game simulates war. It's just meant to do so at an extremely simplistic scale. Not everyone plays like Chamberlain.
CCR (1957 D)
09 Oct 17 UTC
"Diplomacy is a game of negociations, alliances, promises kept and promises broken."
The game does not simulate the war itself in a simple way: it simulates the politics that make a war in a complex way.
This is why Calhamer chose the date of 1901, not only because it ends in "01" for "turn one". This is the same why Napoleonic can start in 1801. ;)
Flame (1073 D)
09 Oct 17 UTC
Very rough and tight variant with no chance for a mistake.
Enriador (1507 D)
09 Oct 17 UTC
(+1)
@CCR

What's the source for your claim that Calhamer did it to simulate the early 20th century politics as a whole?

I believe he chose 1901 because it's way easier to count turns that way. But whatever the reason, the point here is about *historical accuracy*. 1901 fails at simulating fin-de-siecle politics a little since it is a 1913 map, but ok because, well, Classic is Classic.

But Napoleonic is an entirely different beast given that the author is right here among us, full holder of his creation's IP. You can still attempt to simulate the feeling of an era without railroading the experience to fit a specific war, AND have it start at a start date more in line with the geopolitical borders of the time.
CCR (1957 D)
10 Oct 17 UTC
If the WWI "variant" can begin in 1901, then why not a Napoleonic in 1801?? :-p

I always had it in my mind, from the very first rules of diplomacy I've ever read, page one: "The participants reproduce and modify the situations that preceded the First World War." Maybe i'm all wrong, for now I recognize this was not an avalon hill official (and this is my literal translation). I was very comfortable with this until today... now I'm pretty disappointed :^). I keep a copy of said rules, from my 1973 brazilian green box, which was sent to Simon Szykman's collection twenty years ago.
Snake IV (1154 D)
10 Oct 17 UTC
(+1)
Hey. Nice looking map. Testing how a game works without neutrals is an interesting idea, and I will be interested to hear what the experience is like.

I'd like to nitpick a bit though and point out that every province on the board has its name in English except for the Swedish provinces that have Swedish names. Appropiate English names would be Scania instead of Skåne and Lapland instead of Lappland. Dalarna often goes as Dalecarlia in English, and would certainly have been the name used in 1800. Since Helsinki goes as Helsingfors, which would probably have the English name at the time, I assume it's the name at the time that matters.


Now, as for a more important topic. What I see as the design challenge here is that removing neutrals makes few people have adjacent centres. Stabs must be able to pay of when you do them, and adjacent centres makes this possible. In standard the Turk will have an army in Bulgaria almost always without it being strange, and it can strike at both Russia, Austria and sometimes Italy without delay from there. When centres are not adjacent it's like every power has a France-Italy relation, where a surprise stab is not possible and defeating someone is only doable by brute force alone. Then why stab at all?

Also, Diplomacy is clearly a 1914 game, it just counts from 1901 to make counting easy. A 1805 game, or whatever year, can certainly use 1801 as the start year for counting.
Snake IV (1154 D)
10 Oct 17 UTC
P.S. The province of Novgorod does not actually include the city of Novgorod. An optional name could be Yaroslav.
Flame (1073 D)
10 Oct 17 UTC
YaroslavL perhaps? But Novgorod is more solid
Firehawk (1231 D)
10 Oct 17 UTC
On the Swedish provinces, that actually was changed in the latest version on the lab. I don't know why this has reverted to the previous version.
G-Man (2466 D)
11 Oct 17 UTC
Crowded is a variant on Classic (available here on vDip) that eliminates the neutrals by creating four additional powers. It completely forces the issue of gameplanning and alliances from the get-go and has fantastic playability. So, it's nice to see a variant like Napoleonic pick up with this by making this a design feature. I look forward to playing this.
peterlund (1080 D)
12 Oct 17 UTC
So what? I do not see why it should not be "Skåne", "Lappland" and "Dalarna" as these are the original names for those provinces.
mouse (1825 D)
12 Oct 17 UTC
I think the point is consistency - if we're using Swedish rather than general English reference for Skåne, why are we not also using, say, Москва́ and İstanbul?
Flame (1073 D)
12 Oct 17 UTC
Let's use Latin or Esperantto.... Don't worry Oli will be back provinces will be named correctly as in last revision
peterlund (1080 D)
12 Oct 17 UTC
I think it would be great to have "Москва́" on the map an since the interface does NOT REQUIRE TYPING, there is no real functional reason to Anglify everything.
peterlund (1080 D)
12 Oct 17 UTC
Modern websites USE UNICODE and utf-8 everywhere...
ScubaSteve (1234 D)
13 Oct 17 UTC
Its not unlike the crowded variant but with a shift of the new countries and some tweaking to balance things. I'm pretty excited to play one.
@Firehawk sorry for the off-topic.. I saw a small bug in the map, I hope I'm not saying something already said many times.
The isle of Menorca (east island in the Baleary) changes color with the territory of London changes ownership.
kaner406 (2181 D Mod (B))
22 Nov 17 UTC
Hey, welcome back Tadar!


23 replies
The Ambassador (1948 D (B))
20 Mar 17 UTC
Fixing the Pirates variant
With the new Lab up and running, as discussed in the DiplomacyGames podcast I'm keen to iron out the bugs in Pirates that people hate...
51 replies
Open
jason4747 (1633 D)
20 Nov 17 UTC
"Biggest Game of All Time Completed"- worth a look
http://webdiplomacy.net/board.php?gameID=205586
By the nice people at WebDip.
Pot: 31,500  - Spring, 1918, Finished - Germany dominates at 17
10 replies
Open
The Real Wheat (969 D)
16 Nov 17 UTC
New Maps
I'm super new to the site and I was curious how new maps were made and/or submitted. I noticed a lot of the maps look a bit old and it got me thinking about what it would take to create a higher resolution version of a game map. Are there certain file formats a map must be in or is this all a responsibility for site admins only? Thanks!
11 replies
Open
Major Problems (1364 D)
17 Nov 17 UTC
Imperium Diplomacy
Under the variants, I noticed one called Imperium Diplomacy, but was not able to create a game using this variant. Is it a discontinued variant, or under a different name? It looks like an interesting one, especially the beginning turns.
5 replies
Open
DemonOverlord (910 D)
07 Oct 17 UTC
Vdip colour scheme
Hi, I think vdip would be more successful with a different colour scheme. Also less painful to look at.
31 replies
Open
rebecca02 (1000 D X)
15 Nov 17 UTC
locks of hair
Beautiful.
1 reply
Open
JECE (1534 D)
10 Nov 17 UTC
Custom phase bug
This might be better in the Mods section, but I thouht I'd post here first to see if other users have any input.

I'm trying to create a new game with a custom phase length. When I select "Custom" from the drop-down menu, nothing happens. However, when I select "2 days, 2 hours", I've given the option to input a phase length. Hopefully this is an easy fix.
3 replies
Open
KingCyrus (1258 D)
01 Nov 17 UTC
WWII Update Errors
Hello, I am currently in a game of WWII and I was just informed that it has been updated, "fixing" problems with dual coasts. This supposedly means that Palestine now has two coasts. However, I have a fleet in the Red Sea and it can no longer move to Palestine! Please fix?
1 reply
Open
RUFFHAUS 8 (2490 D)
20 Oct 17 UTC
(+1)
Replacement Player(s) Needed
I need replacement players game sitters for several games:
13 replies
Open
peterlund (1080 D)
30 Sep 17 UTC
I have reported 2 Issues for vdiplomacy to kestasjk/webDiplomacy
Bug 1: "Turn limited vDip games should end after possible retreats" (Issue 261)

Bug/Questions 2; "How does vDip decide who the winner is?" (Issue 262)
17 replies
Open
BenjaminHester (1035 D)
25 Oct 17 UTC
(+1)
not quite ready, but... SE Asia 800
going to refine Balkans 1860 and Sengoku: Nagashino as needed before trying to implement this one. Thought I would just give y'all a peek behind the curtain. Thoughts welcome! (it has a few known imbalances to address, but it's close.)

https://drive.google.com/open?id=0B2CiokzfWGBhTlU0QTZZNzNrUEU
6 replies
Open
Jamie_T (895 D)
04 Oct 17 UTC
(+4)
MAFIA 1 - GAME THREAD
This is the game thread for vDip Mafia, Episode 1

Please DO NOT post in this thread if you are not playing in the Mafia game.
1560 replies
Open
Flame (1073 D)
23 Oct 17 UTC
Austrian question once again!
Please help with testing a map "War of Austrian Succession"
http://lab.diplomail.ru/board.php?gameID=51

Fast gunboat.
1 reply
Open
Flame (1073 D)
05 Oct 17 UTC
(+1)
Classic 1898 Variant adaptation
I do the adaptation for 1898 variant. Who knows the author of the variant to mention him in the description. Or it's Hasbro itself?

http://lab.diplomail.ru/board.php?gameID=43
7 replies
Open
Tactics
In year one when you just meeting everyone, maybe there anonymous but for sure you don't know any of them. How do you know who to trust?
They can be lying through their teeth and text doesn't show tone of voice or eye contact so you have no idea. If you believe them they may stab you. If you don't you venture into a DMZ and piss them off. Ask around to others and you get rumors or nothing. This game seems so much better suited to face to face.
15 replies
Open
Enriador (1507 D)
17 Oct 17 UTC
Classic Mini-Tourney - Is there interest?
I thought about making a mini-tourney - comprising a single game - using a similar scheme to most Face-to-Face scoring systems.

Basically it'll be a Classic game, running until Fall 1907 and a PPSC structure. The bet would be 100 points - for a ultimate pot worth 700 points.
26 replies
Open
Grahamso1 (1912 D)
13 Oct 17 UTC
Unable to enter certain orders. How to contact GM
Can someone help. I am playing one of the odder variants. New for me. I’ve read the variant page repeatedly and seems I ought to be able to enter a certain order. But it’s not available as an option. (Maybe I’m missing something. Or maybe a bug). Emailed the mods. But how do I contact GameMaster min a gunboat game?
Thanks
2 replies
Open
The Ambassador (1948 D (B))
09 Oct 17 UTC
(+5)
I love vDip
Enjoying this new golden age of variant development.

Hat tip to Oli and those building variants and supporting their development in the background.
5 replies
Open
FafevPlinskv (1039 D)
10 Oct 17 UTC
Taking over
Need help with a gunboat game, good position but sadly don't have time for it for a moment. PM for more details
0 replies
Open
The Ambassador (1948 D (B))
08 Oct 17 UTC
Napoleonic
Hey, where are the neutrals?

;-)
0 replies
Open
Jamie_T (895 D)
10 Sep 17 UTC
vDiplomacy Forum Mafia
Would anyone be interested in playing forum based Mafia / Werewolf here, on the vDip forum?
154 replies
Open
Enriador (1507 D)
04 Oct 17 UTC
Reliability system
I looked over Google but couldn't find any topic explaining the reliability system - can anyone hand out an example, and explain how noobs are handled? Thanks a lot in advance!
10 replies
Open
nopunin10did (1041 D)
19 Sep 17 UTC
Win Conditions less than majority
Some of you with a bit more experience at vDip can clue me in here.

How does vDip currently adjudicate when more than one player meets the SC requirement for victory simultaneously? More details below.
38 replies
Open
brainbomb (662 D)
01 Oct 17 UTC
Variance
Varients my style Skippin paddy wagon rattle dash colum mile Flyin off the handle and I dial Clone pile vna for my DNA Rabid as a rattler in a CNA gettin paid like the Destin Pa Handle this festive kudza On a fish. Get you lil bliss Gimme smooch. Im a wish.
4 replies
Open
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