Forum
A place to discuss topics/games with other webDiplomacy players.
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kaner406 (2103 D Mod (B))
10 Aug 18 UTC
(+4)
Forum etiquette
Let’s have a discussion here about what sort of forum we would like to see here at vDip. Please no name calling. Now would be a good time to un-mute members so we can have an informed discussion about this issue.
56 replies
Open
Skyrock (1149 D)
03 Jun 18 UTC
Thoughts on fixing the Classic - Economic variant
See main post below.
17 replies
Open
badivan1 (1661 D)
11 Aug 18 UTC
badivan1 new games thread
looking for opponents for the following 1v1 maps:
Fall of the American Empire: Civil War! : https://vdiplomacy.net/board.php?gameID=35667 ;
Cold War : https://vdiplomacy.net/board.php?gameID=35668
2 replies
Open
CptMike (1575 D)
11 Aug 18 UTC
Cold war map
I have a interface problem...
4 replies
Open
Sky_Hopper (365 D)
07 Aug 18 UTC
(+1)
La Resistance
Has anybody noticed the behavior of Enriador recently? He seems to be rejecting and muting anyone with conflicting ideas. (See Classic Redrawn)
17 replies
Open
GOD (1791 D Mod (B))
04 Aug 18 UTC
Live Messaging
A friend of mine and me would like to play a game of diplomacy where all player connect on Facebook or WhatsApp to communicate. We would set up a gunboat game here and then it's a regular game, just by different means of communication. Anyone interested?
17 replies
Open
Enriador (1507 D)
16 May 18 UTC
(+2)
Classic Redrawn
I got bothered with some of the historical inaccuracies of the Classic map - like French Corsica being painted Italian green - so I went on and redrawed the entire map.
243 replies
Open
CptMike (1575 D)
02 Aug 18 UTC
Live 1v1 - Fall the American Empire: Civil War
Hello,

Is somebody interesed in playing a live (10' / phase ) on this map :
* https://vdiplomacy.net/variants.php?variantID=33
0 replies
Open
Flame (1073 D)
29 Jul 18 UTC
Territory Diagram
I wonder why VDip is not using Territory Diagram to reveal the dinamics of territory occupation in time. Now it's working rather good. But for maps with neutrals it still has several bugs. We use this module on Diplomail. Please check: https://ibb.co/mFZF3o
5 replies
Open
Enriador (1507 D)
04 Apr 18 UTC
(+2)
'Edwardian' - A new variant
Greetings diplomats.

I present you @VaeVictis's 'Edwardian' - an upcoming jewel to vDiplomacy's glorious crown. 'Edwardian' is set in 1901, the start of the Edwardian Era, and represents the intrigue and tension of the period with a level of elegance and detail never seen before
44 replies
Open
polaris (1137 D)
28 Jul 18 UTC
Known World 901 question re rebuilt armies
The variant page says that "This map is build anywhere and has neutral standing armies that disband when dislodged, but will be rebuild if the relevant Home Supply Center is vacant and unowned during the build-phase in autumn." but looking at completed games, I don't see the standing armies getting rebuilt. Does this mean I need to always occupy my own SCs in the fall or else they turn back into neutral standing armies? Can someone explain this to me?
4 replies
Open
Flame (1073 D)
23 Jul 18 UTC
(+2)
1898 - Civilization in Diplomacy
Variant "1898" by Randy Davis is very cool. One unit for each power at the start on the classic board.
It's already avaliable to play... but...
17 replies
Open
Flame (1073 D)
21 Jul 18 UTC
(+1)
Mistake in Known World 901 variant
In "Known World 901" we have Principality of Kiev (short - Russia). But it's a mistake which I have fixed when I did the php-adaptation to Western Known World 901 variant. The power must be called as Kievan Rus (short - Rus). It's not Russia at all. So it must be also fixed in Known World 901 variant I think.
15 replies
Open
JECE (1534 D)
20 Jul 18 UTC
The variant page is down. This is what I get:
Error triggered: A software exception was not caught: "syntax error, unexpected ''Ghana'' (T_CONSTANT_ENCAPSED_STRING), expecting function (T_FUNCTION)".
4 replies
Open
kaner406 (2103 D Mod (B))
10 Mar 18 UTC
(+4)
Bourse 2018
See below:
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Caerus (1470 D)
21 May 18 UTC
Sorry to interject, as I was not a player in the current Borse Game, and I suspect I was one of the aforementioned Problem players in one of the previous games, But would you consider a smaller map as you are ironing out some of these issues?
I am sure that an Invite only game with a max of 7 players would fill up really quickly, and it should run more quickly in order to see the what works and what doesn't.
RUFFHAUS 8 (2490 D)
21 May 18 UTC
There continue to be calls for a smaller game. WHile i understand that those suggesting it are trying to help get a game started, the fact is that this is a terrible idea. The thing that makes bourse special is that the game has 15 players, all of whom may compete until the game is over regardless of eliminations on the board. The board play influences the bourse results, and the bourse results influence the action on the board. This allows eliminated players on the board something to play for since the real victory is in the bourse victory points. This dynamic is possible because there are 15 players, and a diverse set of perspectives, angles, and strategies in play. In bourse Diplomacy board alliance might be two or three nations, but economic alliances vary from two to seven or eight, and shift with each season. You're not going to get this with five or seven players.

Now if players are interested in a experimental/educational game, maybe a smaller map might be a good idea. From what e have seen in the past couple of bourse games is that the learning curve for new players is so steep that they loose interest quickly, and quit playing. However the real issue with players struggling to pick up bourse is that it require two or three times as much communication as a regular game. VDiplomacy is full of players who prefer one sentence messages, and that's just not good enough for a bourse game. It's a complex variant that requires significant board and spreadsheet analysis. It's not something that you can just belt out in 5 minutes each turn.
I was only suggesting a 10 player map as that still does regional conflicts and Bourse would still affect it.
But if you want to keep people involved, anon game and Bourse with 25 point buyin to each. The mods on webDip can take 25 from a player for special rules so I'm sure they can on vDip too. By going full on anon, the reporting and communication will be by country only the until the game ends.
RUFFHAUS 8 (2490 D)
21 May 18 UTC
Yes, and you could cut the NCAA tournament or the World Cup down to four teams and still have a enjoyable event. Are we so certain that we cannot find 15 players with a pulse, a brain, and a shred of integrity here?
It requires 15 players who are as you describe plus are interested and have the time to dedicate going forward.
Sky_Hopper (365 D)
22 May 18 UTC
Well, it doesn't have to be 15 - it could range from Crowded (11 players) to Haven (19 players), both of which could still be competitive.
Build anywhere is important I think.
kaner406 (2103 D Mod (B))
22 May 18 UTC
ok, let's move on from the issue of what board to play bourse on for the time being and put it as for further discussion. I'd like for people to have a brief discussion as to what solution should be put into place for NMRs.

Now due to the nature of playing on the internet the occasional NMR is to be unfortunately expected. In SRGs such as bourse missing a turn can be disastrous both on the board and in the bourse. It also ruins the playing experience much more significantly than in a 'normal' game of Diplomacy.

Would a potential solution to this issue mean having a 'strict' NMR policy in the game creation, meaning the season would be extended indefinitely until a player returns to the game. Or is there another way around this problem?

-

On the table:

NMR policy

-

To be discussed later on:

What board to play on
I'm fine with strict for any nation size. But realize, once eliminated, the game knows nothing about the Bourse and what orders are in so a Bourse NMR I becomes possible.
Spartan22 (1883 D (B))
22 May 18 UTC
Agreed with YCHTT; a missed order on the Bourse would not do anything to halt the game unless the game was pause and force processed only once Bourse orders were received from all players. Though I don't think that's a great option since it doesn't give players a cadence of turn length to count on.

The other potential issue with that is what happened with Arabia in this past game where they up and left. Would the solution there be to kick them? Find a replacement?

In general, I am fine with the strict NMR policy, just a couple knots to work out.
If my input is appreciated, maybe nations that quit the game can be barred from participating in the Bourse aspect of things?
Having the season extend for an NMR would be fine- but only if it comes about as a result of internet and Real Life. I'm fine with granting legitimately caring players some leniency. Life happens. Internet goes down. Stuff happens. But this would be a pain if some jerk decides he doesn't like the way things are going for him and stops checking in.

Of course, if we start the game with a full roster of responsible players, NMRing shouldn't be a huge problem. (We should probably figure out the roster before deciding on the board. But that's for kaner to decide.)
Leif_Syverson (1400 D Mod)
22 May 18 UTC
Strict for NMR's is probably a good idea, with consequences if abused. Once, maybe twice for a really hard season IRL is to be understood. Back to back, or third fourth fifth occurences should be highly frowned upon. We need to have a wait list of a few players ready to step in should someone need to be kicked.

Bourse NMRs are harder...

Kaner I have some questions for you on that. If we set a good cadence for turns, are you able to verify receipt of all bourse orders say 4 hrs before the phase ends and implement a pause/extend if players don't have bourse orders in? Again, once or maybe twice per player isn't a problem, but multiple neglected order sets will get you kicked.
I like that idea of kaner force pausing or extending if some one is about to NMR in Bourse.
Bump. I'm going through Bourse withdrawal. We really need to work the details and try again.
Personally, I think full anon (all reporting done by nation holdings) with 1/infinity and by invite only will cover 99% of the issues.
Sky_Hopper (365 D)
29 May 18 UTC
What about infinity/infinity?
Leif_Syverson (1400 D Mod)
30 May 18 UTC
I am ready to start back up too if we can get recruiting done.
kaner406 (2103 D Mod (B))
30 May 18 UTC
I would like some clarification around how to establish the end-of-game conditions.

I mentioned earlier that the old PBEM might be a solution.

In this scenario, players can nominate any draw or win combination that they want players to vote on when they next submit orders, the GM then publishes the draw/win proposals at the next adjudication.

An example might be (in classic):

proposal that an equal win between Russia/Turkey
proposal that an equal win between Russia/Turkey/England
proposal for a win Turkey

and players vote accordingly.

The result would need to be unanimous. It would also prevent the game from becoming too protracted towards the end. And could open up another avenue for 'horse-trading' in stock.

Thoughts?
Simpler solution is anyone who feels they were beat votes to concede. Once a concede vote is in, the GM privately asks the non conceding players to declare their allies in private. If the non-conceding nations all list each other, the concede is complete. If someone isn't included, the GM can ask that player if they will concede or not. If yes, the game is over. If not, it continues.
If a player thinks they can solo, they list no allies and the game continues.
Or just set a game time limit. Have it end on a certain year.
Leif_Syverson (1400 D Mod)
11 Jun 18 UTC
Bump... seems this has died.
RUFFHAUS 8 (2490 D)
11 Jun 18 UTC
The game works just fine with reliable players, interested in playing the special rules for bourse. No complex set of parameters or new rules is going to fix a game with 6-8 donkeys.
kaner406 (2103 D Mod (B))
11 Jun 18 UTC
I'm happy to try for a smaller cohort of players. Modern is a pity balanced variant.
kaner406 (2103 D Mod (B))
11 Jun 18 UTC
Having said that, the sign up criteria will need to be changed a little in the light of the issues that occurred in the last round.
kaner406 (2103 D Mod (B))
11 Jun 18 UTC
But I'd also be quite interested to see what would happen in a game of Renascimento....
I'll pass on Ren. Too unbalanced which would make the Bourse lean towards the obvious big nations from the start.
We could probably figure out some sort of convoluted algorithm that would restore balance to the stocks... at least at the start of the game.

Or, the nations could decide to whom they will allocate all of their beginning currency. (In standard bourse, there are 1000 of each currency for each player. This rule would apply, but each nation would, before the game starts, decide how much of each currency went to each player- essentially a bribe.) (Yes, this still has problems. You want perfect balance? Go play chromatic.)

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194 replies
Oli (977 D Mod (P))
09 Jul 18 UTC
(+2)
You can now access the server via https...
So friends in the same network can no longer spy on your network-traffic here to gain an advantage over you... :-)
9 replies
Open
Penguin_XX7 (1309 D)
14 Jul 18 UTC
Sitters for four games.
I need game sitters for 3 Gunboat games and one full press until July 24th. Please PM me.
1 reply
Open
Thanks to the winning thread, I lost The Game...
...and now you have too.

The perfect thread for all of us losers to post when we've lost. There can be no winners here.
7 replies
Open
Strider (1604 D)
09 Jul 18 UTC
Preview in fog of war
Why can't you preview your moves in fog of war? I understand that some features might need to be turned off for fog to work but it this required or just an acident.
6 replies
Open
Antiloquax (1287 D)
23 Jun 18 UTC
Why is the red box attacking me?
The red box on games with no saved moves is stressing me out! I have 2 days. What's the emergency?
23 replies
Open
Retillion (2304 D (B))
10 Jul 18 UTC
(+1)
A thick and ugly blue box
Please read below.
8 replies
Open
Enriador (1507 D)
22 May 18 UTC
(+4)
New Variants (yup, plural!)
Four new variants, based on Classic, will be coming to vDip!

Some of these were directly taken from the DP Judge. Others were lost in the Variant Bank for a long while.
28 replies
Open
RVG1984 (1169 D)
09 Jul 18 UTC
sealanes
How do they work?
15 replies
Open
Anonymous Games
Anonymous Games grant liars a shelter to do there worst, making abusive and absurd offered and generally making me passionately hate this game, which can lead to NMRs . Having to be out there means you have to have honor, and enables revenge. I have seen allies pitch in by hopping from one neutral territory to yhe next in the name of their promises. This site seems to be for the childish.
98 replies
Open
Flame (1073 D)
09 Jul 18 UTC
First Diplomacy game edition 1959
Who got the photo or scan of the first Diplomacy edition board (500 pieces), 1959? Please share to be used in an article.
7 replies
Open
nopunin10did (1041 D)
18 Jun 18 UTC
(+2)
Replace PPSC with something rank-based?
I've put together a length proposal over on PlayDip to provide a rank-based scoring system for draws that's similar to the Carnage system used in several North American Dip tournaments today.

https://www.playdiplomacy.com/forum/viewtopic.php?f=6&t=57975#p951166
103 replies
Open
Enriador (1507 D)
07 Jul 18 UTC
[New Variant] Machiavelli - To the Renaissance
New (official) subvariant of Machiavelli coming up on vDip. Not a single case of adjacent home centers - praise be God!

http://vdiplomacy.com/variants.php?variantID=115
0 replies
Open
Enriador (1507 D)
25 Apr 18 UTC
(+2)
New Variant: Crusades 1201
Hail diplomats,

New 11-players variant coming up, set in the High Middle Ages.
44 replies
Open
gremlin (994 D)
02 Jul 18 UTC
New Variants
Just curious, what is the process for creating new variants?
1 reply
Open
WiJaMa (1228 D)
26 Jun 18 UTC
Looking for game sitters
I'm looking for a game sitter for three games while I'm out from 1 Jul to 22 Jul. PM me for details.

Also, is there supposed to be a thread for these? I can't find it but the help page says there is one.
2 replies
Open
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