Forum
A place to discuss topics/games with other webDiplomacy players.
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Devonian (1871 D)
29 Jun 15 UTC
(+13)
1v1 Tournament Rules, Rankings, and Challenges
Official Rules for 1v1 Ladder Tournament
1587 replies
Open
gman314 (1016 D)
12 Mar 11 UTC
(+18)
Winning
Oli won.
On Imperial Civilization's off-topic thread (link inside), there was a brief stint of Second to Last Person to Post Wins. Now that the thread is closed, Oli won.
6720 replies
Open
Antiloquax (1207 D)
Sat 02 AM UTC
Why is the red box attacking me?
The red box on games with no saved moves is stressing me out! I have 2 days. What's the emergency?
11 replies
Open
nopunin10did (987 D)
Mon 18 Jun UTC
(+2)
Replace PPSC with something rank-based?
I've put together a length proposal over on PlayDip to provide a rank-based scoring system for draws that's similar to the Carnage system used in several North American Dip tournaments today.

https://www.playdiplomacy.com/forum/viewtopic.php?f=6&t=57975#p951166
102 replies
Open
Enriador (1396 D (B))
25 Apr 18 UTC
(+2)
New Variant: Crusades 1201
Hail diplomats,

New 11-players variant coming up, set in the High Middle Ages.
28 replies
Open
The Ambassador (1626 D (B) (B))
02 Sep 16 UTC
(+7)
New podcast for online Dip games
Hi everyone

Kaner and I have started a podcast about playing Diplomacy online....
178 replies
Open
WaitingCynicism (984 D)
Wed 20 Jun UTC
Notifications by email?
Is there a way I can get email notifications for my campaigns? I haven't gotten any at all, and because of that I've lost several games.
4 replies
Open
RVG1984 (993 D)
Thu 12 AM UTC
convert fleet to army
How do I convert a fleet to an army and the other way? I see people do it, but don't see the option on the dropdowns.
8 replies
Open
The Ambassador (1626 D (B) (B))
Sun 17 Jun UTC
(+1)
Padlock City
What's the deal with all the padlocks that have appeared throughout my games when viewed on the vDip homepage?
57 replies
Open
kaner406 (1559 D Mod (B) (B))
10 Mar 18 UTC
(+4)
Bourse 2018
See below:
191 replies
Open
The Ambassador (1626 D (B) (B))
27 Oct 17 UTC
1066 Tournament
As discussed in episode 23 of the Diplomacy Games podcast I'm thinking of putting together a 1066 tournament. Interested takers?
143 replies
Open
butterhead (975 D)
21 May 12 UTC
(+11)
Advertise your NON-live games here!
In an effort to compromise the pro-ads versus anti-ads for games: Post here for your non-live games to cut down on the number of ads but still advertise games. Post game link, WTA or PPSC, and the bet. Note: this doesn't count for special rules games.
2409 replies
Open
nopunin10did (987 D)
Tue 12 Jun UTC
(+2)
At long last: 1900
With some help from Tobias & Oliver, my implementation of Baron VonPowell's "1900" is finally live.

47 replies
Open
WWII Tournament
I would like to start a tournament. I've seen the Known World and 1v1 tournaments, and those are great fun. So why not apply it to World War II? I'm still working out the details, but I'll post some details.
304 replies
Open
Anon (?? D)
Sat 16 Jun UTC
Would anyone like to join a Known World game?
http://www.vdiplomacy.com/board.php?gameID=35213
0 replies
Open
Frozen Dog (1000 D)
Thu 14 Jun UTC
Playtest of variant
Hi! I am trying to organize a playtest of a variant I created with some unique rules that made it not possible to implement on vdiplomacy (yet!). I have called it 'Feudal Diplomacy'. [See below for details!]
3 replies
Open
ubercacher16 (1249 D)
Tue 12 Jun UTC
Possible Change
See first post
10 replies
Open
Sky_Hopper (923 D)
Tue 12 Jun UTC
(+1)
Game Showcase
Here, feel free to share any links to games that are notable to you!
10 replies
Open
CCR (1717 D)
Wed 13 Jun UTC
Zero games variants
I thought I'd create a few games of the newest variants, and looked for those still not played, without opened games, or no new ones yet.
2 replies
Open
Mittag (1584 D)
Sat 09 Jun UTC
Sandboxes?
Does anyone know any good adjudicator, online of for Mac, that I could use for playing around with positions?
7 replies
Open
Caerus (1488 D)
04 Jun 18 UTC
Clock Watching - Sniping the NMRs
I am unaware of the actual term, but is it considered bad form here on vDip to change your orders in anticipation of an opponent's upcoming NMR?
Caerus (1488 D)
04 Jun 18 UTC
I am aware there is another active thread discussing the CDs and their various consequences. I have no desire to recover that ground.

My question is: At 5 minutes until the deadline, you notice an opponent hasn't placed an order yet. If you change your orders to account for their supposed inactivity, is that exploiting a side effect of our medium, or simply a good tactical use of information?
Skyrock (1157 D)
04 Jun 18 UTC
It is perfectly legal to change your orders around until closing time and take advantage of another power likely failing to submit orders.

It is actually extremely mild compared to some dirty tricks Richard Sharp suggested: http://www.diplomacy-archive.com/resources/god/twelve.htm
00matthew2000 (2531 D)
04 Jun 18 UTC
In my opinion that's their fault not mine. The game made it so stuff like that could happen. Similarly, those countries that are more prepared for war in real life typically do better so, there's that.
G-Man (2360 D)
04 Jun 18 UTC
I see the results of clock-watching regularly, so you might as well take advantage of it, as you're no doubt already experiencing the disadvantage of it when others do it.
tantrumizer (1385 D)
04 Jun 18 UTC
They have shut off the possibility of doing this on WebDiplomacy recently. I think that is probably for the better, but I have certainly "sniped" NMRs here (and there) before.
drano019 (2150 D)
04 Jun 18 UTC
@tantrumizer - How did they shut it off? Did they make some change as to how late you can change your orders?
tantrumizer (1385 D)
05 Jun 18 UTC
No, they no longer show who has or has not submitted their orders (for anon games).
Sky_Hopper (923 D)
05 Jun 18 UTC
@Sky: Wow. I'm glad that doesn't happen on vDip.
See, that change sucks. I blacklist morons who refuse to submit orders but keep showing up so they don't CD. That change would limit my ability to recognize those a-hole and do that.
tantrumizer (1385 D)
05 Jun 18 UTC
I don't like it, because I can't tell if I am the last player to submit orders, in which case I hurry in and do them to keep the game moving. But in terms of the goals of the change (stopping sniping, preserving anonymity), I'm OK with it.
ScubaSteve (1366 D)
05 Jun 18 UTC
(+2)
It wouldn’t even occur to me not to do so. I’m not (generally) sitting around waiting for the turn to progress... but I have occasionally. I haven’t even thought of it as potentially unsportsmanlike. What I consider unsportsmanlike is failing to enter moves.
Caerus (1488 D)
Tue 05 Jun UTC
@tantrumizer - Without outright saying it, you seem to be the only person so far that takes issue with NMR sniping. Would you care to elaborate (or correct me if I misread)?
d-ice (1892 D)
Tue 05 Jun UTC
If you're worried about "unsportsmanlike sniping", set a trap by not submitting any orders until 5 seconds before deadline.
Rancher (1373 D)
Tue 05 Jun UTC
oh, I've seen players do that ...
ubercacher16 (1249 D)
Tue 05 Jun UTC
@d-ice. That seems to me like it is more unsportsmanlike then the sniping itself.
Spartan22 (1282 D (B))
Tue 05 Jun UTC
(+3)
If you're claiming it's entirely fair to utilize the knowledge available to "snipe" potential NMRs, there is absolutely nothing wrong with submitting your orders 5 seconds before the deadline. That's the point of a deadline; anytime up until it is fair game for submitting our orders.
drano019 (2150 D)
Tue 05 Jun UTC
(+3)
Maybe I'm a little "old school" in my mentality, but I'm of the mindset that anything (barring cheating) is fair game in Diplomacy. Want to snipe an NMR? Fair game, it's part of the platform we have here. Want to wait until 10 seconds before deadline to enter your orders to try to trap people sniping orders? Totally valid. These are simply online versions of tricks people used to do in postal dip like forging letters, impersonating people, sending letters on "accident" to the wrong person, etc.

As for how it'd be more unsportsmanlike to trap people by waiting to enter orders than it would be to snipe an NMR, I don't get that. If someone is taking advantage of the online platform to see you haven't entered orders, you can use that knowledge to your benefit to trick them. It's simply another version of telling someone you're doing one thing and then doing a different one. You're essentially "lying" about missing the turn by waiting.
Sky_Hopper (923 D)
Tue 05 Jun UTC
To alleviate this problem, we can technically add an option to hide who has or has not entered their orders. (Public order status/Hidden order status)
Caerus (1488 D)
Tue 05 Jun UTC
@Sky_Hopper:
But my question was "Is this a problem?" and so far, the general consensus is no.
Spartan22 (1282 D (B))
Tue 05 Jun UTC
As far as I've noticed, I haven't seen much of an issue with it. At least not overwhelming to the point where the experience is being compromised.
drano019 (2150 D)
Tue 05 Jun UTC
(+2)
To piggyback on Spartan's message, NMR "sniping" is only possible because people NMR. The root problem is NMRs, not the "sniping". If people entered orders, there wouldn't even be a need to discuss sniping, since it wouldn't happen. Making changes to how the website works to disallow sniping is treating a symptom instead of the underlying problem.

And yes, I realize we're always going to have NMRs, but surely it's a worthy goal to minimize them?
ScubaSteve (1366 D)
Tue 05 Jun UTC
(+2)
To piggyback on Drano, it would make the negative effects of NMRing less pronounced and would encourage more of it.
tantrumizer (1385 D)
Tue 05 Jun UTC
@Caerus, I'm not taking issue with it. I think it's fine and do it myself. I was talking about the changes WebDiplomacy had made (that happen to stop NMR sniping), of which one aspect is not ideal for me (seeing if I am the last player to submit orders).
Sky_Hopper (923 D)
Wed 06 Jun UTC
How about a mandatory bet restriction for lower RR ratings?
Games are already restrictive to a minimum RR. It isn't solving the problem because high RR games with large nation counts are hard to fill.
Skyrock (1157 D)
Wed 06 Jun UTC
Large nation games are very prone to NMRs and CD anyway. It is the nature of that format that above 7 players someone is bound to be a deadbeat statistically.
Really? Have you run the stats? How about if the game is restricted by RR? Oh wait, as these never seem to get going you have too small a sample to run a six Sigma against.
Skyrock (1157 D)
Wed 06 Jun UTC
No stats, only bitter anecdotal experience. Big minimum reliability variants don't ever start, big free-for-all variants always have some deadbeat(s) dropping out and tearing the game balance apart in favour of their lucky and opportunistic neighbours.
My point exactly. Keeping deadbeats out (a good thing) leads to large map games never starting (a bad thing)
Caerus (1488 D)
Wed 06 Jun UTC
@Tantrumizer
Ahh. Thanks for the clarification
drano019 (2150 D)
Wed 06 Jun UTC
@YCHTT -

That is indeed the ever-present dilemma. The fact is, there aren't enough people here who are dedicated and want to play the big maps to fill them up with reliable people. So we end up with the deadbeats. That gives two options:

1) Continue to play with the deadbeats, with predictable results.
2) Accept that some maps won't get played if we want to fix the deadbeat issue.

Personally, I'm all for option 2. I'd rather have a good game and accept that some maps won't get played, than play a game knowing that at some point, someone's going to ruin it with NMRs and CDs.

I know it's getting off topic from the original discussion, but this is the root issue of sniping. Either we attempt to root out the deadbeats and self-censor the maps we can play somewhat, or we accept the status quo.
ScubaSteve (1366 D)
Wed 06 Jun UTC
More people need to know how awesome diplomacy is.
drano019 (2150 D)
Wed 06 Jun UTC
I agree completely. I just am not sure how that's relevant to the discussion at hand?
Sky_Hopper (923 D)
Thu 07 Jun UTC
He means real dip, without NMRs.
ScubaSteve (1366 D)
Thu 07 Jun UTC
If more people knew how awesome diplomacy was, then we wouldn't have the dilemma of choosing between big games that never start and big games that start with unreliable players.
Kingmaker Speech (1205 D)
Sun 10 Jun UTC
(+1)
I agree! It's only the unmotivated that NMR. It's so easy to write in ANYTHING for a set of moves. I may change my moves six times before the clock runs out. But I will always get in Somethin almost right away, just in case I get distracted and miss the deadline. This is a habit newbies should aspire to


36 replies
Ghastly (986 D)
Thu 07 Jun UTC
Would appreciate a replacement for 1800 variant Prussia
I have no motivation to keep playing turns, so I figure I could give my only game to someone who does. Sorry for making a new thread, I couldn't find the game-sitters thread.
2 replies
Open
Enriador (1396 D (B))
03 Jun 18 UTC
(+1)
[New Variant] Scramble
Play as an European colonial power during the Scramble for Africa! Based on @Tristan's 'Africa' variant.

Soon on vDip: http://vdiplomacy.com/variants.php?variantID=124
13 replies
Open
Skyrock (1157 D)
03 Jun 18 UTC
Thoughts on fixing the Classic - Economic variant
See main post below.
14 replies
Open
nopunin10did (987 D)
30 May 17 UTC
(+1)
1900 for vDip: Progress Report (ongoing)
As mentioned in another thread, I've been working on the code and assets necessary to port Baron M. Powell's variant 1900 to vDip and/or webDip.

In order to keep myself accountable in some fashion to actually complete this task, and not just talk about it, I've created a small project plan where I can mark my progress.
88 replies
Open
Sky_Hopper (923 D)
01 Jun 18 UTC
[Variant] Nautical
The Classic map, but with bigger sea territories!

16 replies
Open
Enriador (1396 D (B))
28 May 18 UTC
(+1)
Taking over Civil Disorders should be free of charge
Reasoning: the player who takes over a Civil Disorder is not just putting themself in a precarious position (as they must evaluate everybody's styles and strategies) but they are also saving the game's balance and fun.

In order to reward/incentive people to take more CDs, I believe that making it free of charge (rather than current 50% discount) would be for the best. Thoughts?
62 replies
Open
d-ice (1892 D)
16 May 18 UTC
(+5)
Variants as maps, rules and tweaks
I’d like to propose a variant system that could lead to a significant increase in flexibility of testing out new variants.
12 replies
Open
Imp. Dipl.: urgent replacement for Prussia required
For following game as Prussia:
http://vdiplomacy.com/board.php?gameID=34905#gamePanel
Post your user ID/send it
3 replies
Open
00matthew2000 (2531 D)
29 May 18 UTC
New Imperial Diplomacy Game, Players Wanted
http://www.vdiplomacy.com/board.php?gameID=35028
0 replies
Open
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