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A place to discuss topics/games with other webDiplomacy players.
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gopher27 (1208 D)
Sat 13 May UTC
Quote Association Thread
Hello! I saw a thread like this scrawled on the wall of a Guatemalan insane asylum deep in the jungle primeval. We start with a quote, and you then post the one quote that pops into your mind after you read that quote. The first word is FIRST.

“The key to Springfield has always been Elm Street. The Greeks knew it. The Carthaginians knew it. Now you know it.”
37 replies
Open
The Ambassador (1689 D (B) (B))
02 Sep 16 UTC
(+5)
New podcast for online Dip games
Hi everyone

Kaner and I have started a podcast about playing Diplomacy online....
86 replies
Open
Variant Tournaments
I've really enjoyed playing variant-specific tournaments such as the Known World 15x15 currently underway.
289 replies
Open
butterhead (961 D)
21 May 12 UTC
(+9)
Advertise your NON-live games here!
In an effort to compromise the pro-ads versus anti-ads for games: Post here for your non-live games to cut down on the number of ads but still advertise games. Post game link, WTA or PPSC, and the bet. Note: this doesn't count for special rules games.
1925 replies
Open
gman314 (1016 D)
12 Mar 11 UTC
(+16)
Winning
Oli won.
On Imperial Civilization's off-topic thread (link inside), there was a brief stint of Second to Last Person to Post Wins. Now that the thread is closed, Oli won.
6141 replies
Open
Word Association Thread
Hello! I saw a thread like this on WebDip. We start with a word, and you then post the one word that pops into your mind after you read that word. The first word is FIRST.
257 replies
Open
Devonian (1843 D)
29 Jun 15 UTC
(+9)
1v1 Tournament Rules, Rankings, and Challenges
Official Rules for 1v1 Ladder Tournament
1162 replies
Open
kaner406 (1317 D (B) (B))
24 Sep 16 UTC
(+3)
I've been Boursed!!! 2016
Hi all, when Amby and I were recording our recent podcast (diplomacygames.com) the topic of Bourse came up, and I got really excited and thought that I would try to get another game of this variant running...
158 replies
Open
CCR (1254 D)
Thu 18 May UTC
1200 (Crusades)
There are two versions, named by Tommy Larsson as "1.2" and "1.4":
http://aefgirt.atspace.com/1200_12c.gif
http://aefgirt.atspace.com/1200_14c.gif
In both, the lagoon of Venice is a supply center over a Water province.
4 replies
Open
drano019 (2025 D)
Mon 22 May UTC
Question Regarding CDs
I've noticed that when I click the profiles of people who CD in games, it sometimes still shows 0 CDs on their record. Any reason for it not showing up? Seems to semi-absolve people of CDs?
2 replies
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HQDominator (904 D)
Wed 17 May UTC
(+1)
The HQDominator Controversy Response
Check the first reply for the response
14 replies
Open
New thread ideas
Help me come up with a new thread guys. post your suggestions for possible threads below:
12 replies
Open
JECE (1192 D)
28 Dec 15 UTC
(+1)
1600 and 1900
http://www.variantbank.org/results/rules/1/1600.htm
http://www.variantbank.org/results/rules/1/1900.htm

These Diplomacy variants look beautiful and I have wanted to play them for years. Is anybody here working on bringing them to vDip?
130 replies
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YouCan'tHandleTheTruth (1322 D)
Tue 16 May UTC
(+9)
This forum is turning into WebDiplomacy 2.0. Ugh!
WTF? These HQD bots are getting on my fucking nerves.
19 replies
Open
Hippopankake (1000 D)
Wed 17 May UTC
Need players
I need 1 player for a youngs town ww2 game
0 replies
Open
hellenic_riot (1000 D)
02 May 17 UTC
Banned From Web Diplomacy?
Hello new friends! I was banned from Web Diplomacy.

42 replies
Open
gopher27 (1208 D)
Tue 16 May UTC
New Thread Idea
Does anyone know Polish History? Did The Deluge cause such material damage that it doomed Poland to economic and political death spiral, did it devastate the proto-bourgeois, densely populated Northwest at a key moment within a republic when it was fighting with the rural, agrarian South and East thus stunting an incipient movement towards urbanization and development or did it not really have any long term effect?
7 replies
Open
HQDeevejot (928 D)
Tue 16 May UTC
Shrek Super Slam vs. Mr. Rogers' neighborhood
which one is the good one
8 replies
Open
HQDominator (904 D)
Tue 16 May UTC
Thread Discussion Thread
In this Thread, we will be discussing other threads such as the Word Association Thread and the New Thread Ideas Thread and most importantly The Muting Thread
1 reply
Open
Technostar (1002 D)
Fri 12 May UTC
(+1)
Scramble for Africa Variant - Gauging Interest
I was wondering how interested people would be in a Scramble for Africa variant. I'm already making one for my friends and me to use, so I could easily put it on the lab for testing once it's done.
13 replies
Open
Greetings Thread
Um....................... Hello? Is anyone there?
38 replies
Open
The Ambassador (1689 D (B) (B))
Fri 12 May UTC
(+1)
Calhamer prototype - feedback please
Hi folks - the Calhamer prototype of Dip has been rolling around in my head and I'm thinking of bringing it to the online community. But I have some questions that I'd appreciate your input into:
3 replies
Open
The Ambassador (1689 D (B) (B))
Thu 11 May UTC
Where do you post your variant map ideas?
Working on the Calhamer Prototype variant and interested in getting opinions on map design to keep it authenticate. In some cases the maps aren't clear and I'm interested in advice. Where's the best spot folks have found for posting?
1 reply
Open
webdipper123 (902 D)
Thu 11 May UTC
Advertise LIVE games here
http://www.vdiplomacy.com/board.php?gameID=31095
starting in 1 hr.
classic - 5mins phase
1 reply
Open
Hypoguy (1602 D)
03 May 17 UTC
Sengoku - Want to join?
Anyone interested in a game of Sengoku Jidai? Medieval Japan. Post here if you want to join, and what preferences you have for anon, phase length, etc.
http://vdiplomacy.com/variants.php?variantID=27
3 replies
Open
Carebear (1000 D)
07 May 17 UTC
Online Diplomacy Championship - Second Round Signup
The deadline to signup for the second round of the Online Diplomacy Championship @ PDET 2017 will be May 19 with games starting shortly there after. Players who did not participate in the first round may join the second round.
2 replies
Open
The Ambassador (1689 D (B) (B))
20 Mar 17 UTC
Fixing the Pirates variant
With the new Lab up and running, as discussed in the DiplomacyGames podcast I'm keen to iron out the bugs in Pirates that people hate...
- The big one is clippers retreating two places. I agree that based on their weaker attacking strength, moving 2 places is cool but agree with others that retreating should be 1 place
- Some players hate how privateers can't stab their sponsoring nation state and vice-versa. I take this on board, but disagree from a historical perspective. And as I'm a history geek that won't be changing
- But is there anything else?

I want to fix it all on the Lab in one big effort, so get in your thoughts here!
RUFFHAUS 8 (2502 D)
20 Mar 17 UTC
I do not think either of those rules are problems with the Pirates variant. The only issue with the two space retreat that I saw was a glitch that allowed retreating clippers to then occupy the space from which the successful attacking fleet began the phase in. Otherwise the two space retreat was fine, if not chaotic, but isn't that what you want from pirates? The privateers rule never bothered me all that much. The reality is that it's just licensed and mandated carebear play with a twist. There's enough of that play style already to the point where I am surprised that anyone has ever complained about it in this variant. The only reason I can think of anyone bitching about the built in privateer alliance is that it affects the plague of automatic friendship alliances and overgrowth of carebear farms.
C'mon folks there's gotta be more perspectives on this than just RUFF?
kaner406 (1317 D (B) (B))
21 Mar 17 UTC
http://vdiplomacy.com/variants.php?variantID=66

One of the things I found difficult was the visibility of the territories, particularly for some of those small islands, another was that I found it difficult to distinguish the differences visually between the clipper and the frigate units.
FlemGem (1221 D)
21 Mar 17 UTC
What are "carebear play" and "carebear farms"?
Captainmeme (1547 D Mod (B))
21 Mar 17 UTC
(+3)
Carebear play is the general name for any strategy aiming to draw with allies over going for the win. Carebear Farms is the name of the industry dedicated to growing these players and feeding them to RUFFHAUS to quench his thirst for SCs.
FlemGem (1221 D)
22 Mar 17 UTC
Ha ha!
Murcanic (1341 D)
22 Mar 17 UTC
Hmm so I haven't played this map as perhaps I should have but ignoring the issue some people have with the privateers verse their homeland counties, the main issue people have is the clippers retreating two spaces correct?

if thats the case the main issue for that complaint is probably that they could commonly retreat into an sc and get a build from a player that dislodged them correct? What if instead you left the retreat at two spaces but made it so clippers could not capture sc's? or at least non neutral sc's thus representing that the populations of these towns can defend themselves from a small clipper but not a frigate?

that would probably be hard to code, part of me is thinking that a cheat around it would be all claimed sc's (or all sc's) are given a unit rating of 1 even when they have no unit in it. or something like that... Either way just a thought, it would make frigates more useful then only being better when attacking verse a unit that has twice the movement speed (do they also have double range support power?)
I think retreating clippers to only go 1 spot is far easier to code. Aside from that, the privateers not being able to stab their protector nation and vice versa (which I will not "fix" as that's a core aspect of the game), is there any other issues apart from Kaner who can't work out how to look at the large map to solve his problem?
RUFFHAUS 8 (2502 D)
22 Mar 17 UTC
Amby, it looks modifying the clippers' retreat to one space would remove the glitch that allows them to retreat into the vacated space they were dislodged from. And while it would remove some of the rather dicey chaos in the retreats phase that embodies the pirates variant, it's a sensible trade off. It makes some sense that a dislodged unit is in disorder and perhaps unable to take advantage of it's full movement potential during retreat.

As I recall there may have been some quirky territory adjacency issues, but I have no specific examples. I guess we have very few active players who have experienced the pirates map. Actually wouldn't it be an interesting map to bourse with? You know, booty call and all?!
Captainmeme (1547 D Mod (B))
22 Mar 17 UTC
Oh boy, Bourse Pirates would be amazing.
Ahoy mateys, Bourse Afloat!

Add in the supply-demand buy-sell currency dynamic and it could be a hit!
Smh who conquered the Poles already
kaner406 (1317 D (B) (B))
23 Mar 17 UTC
I'd be happy to run the next bourse game on the Pirates! variant if that is what people would like.
Unstupid (816 D)
14 Apr 17 UTC
Bourse Pirates would have to have additional rules - Countries can't trade in other countries' privateers maybe?
Strider (1096 D)
21 Apr 17 UTC
I've only played a few but biggest problem for me is the map. To many small spaces, some simplification could be in order. Next the 2 space retreat usually turns victory for one into defeat for another.
RUFFHAUS 8 (2502 D)
22 Apr 17 UTC
The chaos induced by the two space retreat is actually very interesting, and creates constant alliance shifting and speculation. The problem was allowing it to retreat to the space the attacking unit vacates. For example (see map link below) a unit in Veracruz dislodges a clipper in Campeche. The retreating clipper retreats to Veracruz via Eastern Bay of Campeche. In some instances this occurs whether Eastern Bay of Campeche is occupied or not. If there is an effort to fix anything it would be to prevent this situation.

http://www.vdiplomacy.com/variants.php?variantID=66


Strider, can you elaborate on what the issue with small spaces is?

The privateer rule is a great wrinkle, which allows a lot of creative play. I wouldn't mess with it at all. Bourse is already metagame by design and it's complex enough as is without tinkering with it.
Strider (1096 D)
22 Apr 17 UTC
Small spaces and the clarity of map is the issue. Units are bigger than some spaces. The colour patch indicating what counrty the unit is is also unclear. I found I needed to constantly reffer to either large map and in some cases the unit position. The map schematic was also required to determine how to move and the multitude of retreates made game play tedious, especially with the clippers. Why would you have any advantage when deffeted in sea battle to skip around the map rather limp awayas should be expected. The comparison to Chaos is irrelevant. The interesting novelty wore off very quickly for me.
As such a varient that I don't consider playing despite the fact that Pirates is a very appealing senario.
Strider (1096 D)
22 Apr 17 UTC
See map info for island triple of St Eu ,St Martin and St Kitt. Many more instances with small islands and ports that make identifying unit placement type and nationality problematic.
RUFFHAUS 8 (2502 D)
22 Apr 17 UTC
Yeah, I'm not referring to Chaos the variant at all, nor is there any comparison offered at all. I'm saying that the retreats phases is chaotic because clippers are flying all over the place, and it creates chaotic behavior and treachery. You know kinda of like *pirates* would employ? The answer to your question about allowing clippers extra movement is obvious. They are faster ships with greater movement range. Defeat in combat does not necessarily mean dazed and confused. The larger issue is allowing defeated units to profit at the specific expense of the victorious unit. The variant is called "Pirates". If you leave your centers open you should expect dastardly and opportunistic retreats. Two space retreats into an uncontested space is opportunistic. Two space retreats across the battle lines of defeat is unrealistic, and contrary to the basic mechanic of the game of Diplomacy.

Many variants require the use of the larger map to address names, adjacency, and unit placement. I do not disagree that it's confusing. However, this is not unique to the Pirates map, and it probably requires an entire map redraw to correct. Since the large map of this and other variant avoid many of these issues I suspect that there are technical benefits to the website of using the smaller maps as defaults, with the larger maps offered as alternates.
Captainmeme (1547 D Mod (B))
22 Apr 17 UTC
@RUFF - I think you misunderstand how the 2-space retreat works. The original rule that you cannot retreat to the space that dislodged you still stands, so a unit dislodged from Vera Cruz cannot retreat into Vera Cruz.

The way it's coded is not technically two moves, it's one move, but territories two spaces away are considered adjacent for Clippers. That's why they can 'jump' over other units.
RUFFHAUS 8 (2502 D)
22 Apr 17 UTC
Captain, I'm not misunderstanding how it works. In previous Pirates games, retreating units have been allowed to retreat to the space where the unit which dislodged them originated from. If it's been corrected since, then I withdraw my complaint. If you are saying that the present coding allows clippers to 'jump' over existing units on the map (in movement or retreat), then the problem is bigger than described, and absolutely needs to be fixed. The two space move itself has never been a problem. The balance between 2 strength attacking frigates and 2 space moving clippers provides a truly unique and intriguing gaming landscape. Allowing clippers to fly over units is another variant altogether. If the intent is meant to allow Flying Duchmen clippers, then the variant description detailing the movement abilities of clippers needs to better illustrate the features.
Anon (?? D)
22 Apr 17 UTC
http://www.vdiplomacy.com/board.php?gameID=30914
Gents, if we can organise clippers to retreat only 1 space this should fix the issue. I take it some players like the crazy nature of still having clippers retreat 2 spaces, but from what i'Ve heard in this thread and in games, I think the 1 space clipped retreat is the way to go.
RUFFHAUS 8 (2502 D)
25 Apr 17 UTC
Amby, after reading the discussion here my advice would be to experiment with one or the other. Limiting clippers to a one space retreat might be the easier fix. Yet, my concern with this approach is that it may go too far in removing the balance in the frigate/clipper make up of units. Additionally if what Captainmeme is saying is correct, the Flying Dutchman maneuver still exists as an option during movement phases. From my perspective (love/hate) of the Pirates variant fixing this glitch its the primary solution, and clipping the clipper retreat to one space is unnecessary while leaving some serious problems uncorrected.
Does anyone have any examples of a game where the "Flying Dutchman" occurs? eg the dislodged player could retreat to where the attacker came from? That would help isolate the problem.
RUFFHAUS 8 (2502 D)
25 Apr 17 UTC
I tried going back through my games, but the ability to scrool games and then find the specific occurrences seems like thousands of clicks. I wish I had made notes. Can we open up a test game in a lab?
Great idea. I'll check in with Flame to test that, but shouldn't be a problem.
zurn (878 D)
26 Apr 17 UTC
Does Pirates achieve the 2-move thing simply by making those spaces directly linked for clippers? Or is it something fancier?
kaner406 (1317 D (B) (B))
26 Apr 17 UTC
@ruff, when you open up one of your old games scroll down to the bottom of the page. You'll see an 'archive' section. Click on the 'maps' button. That will give you a page displaying all of the maps in one place
kaner406 (1317 D (B) (B))
26 Apr 17 UTC
http://vdiplomacy.com/board.php?gameID=12659&viewArchive=Maps
Mikey99 (2174 D)
07 May 17 UTC
I think this map is a much better depiction of a successful Pirates game :-)

http://www.vdiplomacy.net/board.php?gameID=25419


32 replies
gjdip (1511 D)
06 May 17 UTC
Problems with World War II large map?
Is anoyone else having problems with the large map in World War II games? I get: This page isn’t working. vdiplomacy.com is currently unable to handle this request. HTTP ERROR 500.
0 replies
Open
kaner406 (1317 D (B) (B))
03 May 17 UTC
I was thinking about making a second account...
Here's a few...
18 replies
Open
Captainmeme (1547 D Mod (B))
22 Apr 17 UTC
(+3)
Reminder: ALWAYS check the settings of games you join!
Hi all,
8 replies
Open
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