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I noticed that Germany is considerably weaker in Diplomacy than it's historical counterpart. In game, Germany can very easily be knocked out by England and France. However, historically Germany was able to fight competently on three separate fronts. Does anybody feel that Germany is a little misrepresented in game? More importantly, are there any variants that address this?
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Ticket to Ride is great. I have another game that few of you have probably heard about. It's called Dread Pirate. It's a lot of fun. Dice rolling combat I'm afraid, but tstill alot of strategy involved.
I also used to quite enjoy Catan, but it really does come down to "who settled both the 9s before it was rolled 4 times in a row" rather than any real skill. I've tried Twilight Struggle and really didn't like it. Combination of 2-player (can't diplomacise your way to victory if there's only one opponent), cold war (just not an interesting setting for me) and gameplay itself (drawing cards to effect parts of the board) just didn't gel at all.
The Game of Thrones boardgame is great fun (the unknown element in combat is 'which of the known cards in their hand are they going to play?' rather than any element of chance). Dominant Species, Blood Rage and Scythe are all interesting and varied takes on combining area control with action economy (and other elements).
But yeah, at stated earlier, Power Grid is just awesome in general. Only chance is what plants flip, and even that it mostly known before the turn starts and so can be accounted for in all planning for that turn. From there it's all down to out-planning your opponents and sound budgeting.
I found Catan improved a lot when you use a "dice deck" (gives you average dice results). There's actually an expansion that is a dice deck with some special events on it. Burned out on Catan a long time ago though, but it was my gateway "German game".
Modern Art's a classic. Hannibal: Rome vs Carthage is a great card-driven wargame, and there's a kickstarter for the new edition that just launched (renamed Hannibal & Hamilcar). Napoleon's Triumph is a masterpiece, although tricky to learn. Ra is a nice, simple, quick auction game which pretty much anyone can enjoy. But my all-time favourites (aside from Diplomacy) are actually card games: Race for the Galaxy and Dominion.
Dune is the best boardgame of all time. Fantastically balanced. I liked the old Machiavelli too but impossible these days to get enough people to sit down for 8+ hours. Kingmaker also is up there. I guess I'm showing my age.
ASL, World in Flames, 1830, Advanced Third Reich, Civil War, Republic of Rome, Wooden Ships & Iron Men, Advanced Civilization, Napoleon's last battle, The Guns of August, War & Peace, Terrible Swift Sword, Russian Front, Anzio, Serie Europa... and obviously Diplomacy.
Thanks Mikey99! I think it might be possible to implement the Warring States rules changes on vdip/webdip, and I'm keen to look into that one day (especially now that there's a running variant lab). I was happy to see the change-army-to-fleet order already implemented for Known World. I was also looking at making some balance changes after the first two playtests; of course I could always run an email game, I'll let you know if that happens. But it's definitely nicer to have it automated on vdip. It results in more playtesting and nice stats breakdowns.
I've had a copy of WS&IM for years and never tried it... I really should, heard great things. Civilization, that's a real classic too, miss playing that.
I may have played Machiavelli once in college...is it similar to Diplomacy? I'm remembering a Diplomacy-esque game with supply centers, some of which were "cities" and had to be besieged, and ducats as some sort of currency...am I on track at all?
Machiavelli has 3 turns for year, cities can have a garrison and must be besieged, Ducato is the currency that you can earn every year from cities and territory you can mantain with it your units, you can bribe or disband with it the enemy's units, you can try to hire an assassin to kill your enemy with it... Really Rinascimento's time in Italy.
I use to go to convenrtions for FtF diplomacy in late 80's early 90's. Talk about adrenalin, that was superaddictive! Unlike here though no option for anon games, once you got a reputation takedowns became a problem. Other games my group played that stood out; Fury of Dracula, Blood Bowl, Civilization (yes the board game) Space Hulk, Escape from Colditz, Talisman +expansions (has been remade)
I'm sorry, Smokey; I gave my imported copy together with Greyhawk and Blackmoor (bought after an Owl and Weasel basement playtest back in about 1975) to a teenage daughter of a friend into LARPing and Cosplay. (At that time the UK Dip hobby and Jackson and Livingstone had a more than tenuous relationship.) I was regarded as a Neanderthal even then as I continued to run my dungeons on those freer form rules rather than the cumbersome glossy AD&D set...
Yes to all Reinier Knizia's games, Dune, Acquire and how could I forget Cosmic Encounter and 1829, ghods, and Civilization (the Hartland Trefoil game). Acquire, and Civilization I played up until 2004. There is another game I miss, Dallas, (not the racetrack game, but the one with the diamond shaped board) - some of these I bought and lodged with some very close friends - v sadly my best friend with whom I played these died and they were given away. Not that it mattered; I no longer have access to a congenial group of friends with whom to play these.
Games which are much loved and played relatively often (in no particular order): Cathedral Kingdom Builder Power Grid Gravwell History of the World Machi Koro Alhambra Dominion Tsuro Chess Hex Mancala Backgammon
Games which are loved but not played nearly often enough: Twilight Struggle Pandemic Shogun Smallworld Space Alert Tokaido Carcasonne RoboRally TakenNoko
Games once loved, but no longer played much: Settlers of Catan Zombies!!! Squatter Twixt A Game of Thrones Stratego
Games sitting around either never played or played once: Arkham Horror Earth Reborn War of the Ring Road Kill Rally Alexandros Conquest of the Empire Midgard Zombicide
kaner: to get the same enjoyment as you would from playing Arkham Horror, buy a deck of lovecraft-inspired playing cards, invite 3-5 of your friends around, and pick one of them to play solitare with that deck of cards.
re: Arkham, I tried reading the rules. Twice. And thought f*ck that for a joke. Figured if anyone actually wanted to play it then they would read the bloody rules and not rely on me to interpret. TOO MUCH WORK!
re: Shogun - glad to hear that others have actually played it! I love the combat resolution system that the game has.
Earth Reborn is a really cool game, but I can't find anyone to actually sit down and learn the game with me :(
Anyone here play Hex? I'd love to play a game against you... there are servers out there...
There is an excellent online retailer that sells second hand versions of many games. I've bought old copies of Machiavelli, Dune, Kingmaker and Cosmic Encounters from them. Just do a search for Noble Knight games.
Hi all, when Amby and I were recording our recent podcast (diplomacygames.com) the topic of Bourse came up, and I got really excited and thought that I would try to get another game of this variant running...
Awhile back, kaner proposed a Known World gunboat tournament in which 15 participants would play 15 games, one with each nation. I searched back for the thread, then just decided to start a new one. I want to see if there would be sufficient interest in this to try to get it off the ground.
Hi folks, some of you may have heard me talk on the podcast about bringing the WWIV map to a Cold War circa 1984 1v1 variant. Interested in your thoughts about whether I use the standard WWIV map, the v6.2 version (is there any actual difference in the map itself?) or whether the sealane version would be better. Thoughts?
As many of you know, the Calhamer estate is being liquidated and the very first self-published Diplomacy board sold for just over $5000 last week. Well, something else interesting from the same sale - a bunch of prototype maps, these likely being from several years before the game was published.
Is anybody able to make minor cosmetic map changes to the variants, for readability? There's two small things I've noticed:
* Imperial Diplomacy II: there's a connection between Morocco and W. Med, but the map really doesn't show it. * First Crusade: The Sardinia supply centre in the large map is placed in an odd, almost invisible spot.