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A place to discuss topics/games with other webDiplomacy players.
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Grahamso1 (1912 D)
26 Nov 17 UTC
Extending the pre game time
Is it possible to extend the time while waiting for players in a game I created? If so how? Thanks
3 replies
Open
Enriador (1507 D)
19 Nov 17 UTC
(+1)
It's time to talk about Scoring
Hello all!

Let's talk about scoring? More specifically, about whether the dreaded Points Per Supply Center (PPSC) scoring should remain an option?
98 replies
Open
Major Problems (1364 D)
23 Nov 17 UTC
(+1)
1 v 1 games on variant maps
I am not a coder (sic) so I was wondering how hard is/was it to code 1 v 1 games? Is it reasonable to think that variant maps (Modern, Ancient Med, etc) could be set up to create 1 v 1 games? The idea of having a larger group of countries to play against each other is intriguing. I just don't know if it possible, or doable.
2 replies
Open
Grahamso1 (1912 D)
22 Nov 17 UTC
(+2)
How old school are you?
I am not very tech savvy so forgive me. I think I started dip on some RSS pages using Netscape at work in maybe 1996(?) does that make sense? All email based through Judges. What were they called? USDJ or something. I remember FROG but they all spoke French. Haha. I used to stand outside my office in the snow smoking a cig with a hand drawn map with about 100 crossing out for each phase using coloured pens. Ah web based interactive maps?!?! Luxury!!!
5 replies
Open
Jamie_T (895 D)
20 Nov 17 UTC
Notices
The notices on my front page are all jumbled up in a random order. PMs from weeks ago are at the top, and some of my game messages from the past day or two are lower down. Is anyone else noticing this?
9 replies
Open
Enriador (1507 D)
09 Oct 17 UTC
Napoleonic Variant, and the lack of neutral centers
I had the honor to play 'Napoleonic' back in the lab (an awful game as Spain by the way). I had a question back then which I ask here and now:

Why there are no neutral supply centers?
23 replies
Open
The Ambassador (1948 D (B))
20 Mar 17 UTC
Fixing the Pirates variant
With the new Lab up and running, as discussed in the DiplomacyGames podcast I'm keen to iron out the bugs in Pirates that people hate...
51 replies
Open
jason4747 (1633 D)
20 Nov 17 UTC
"Biggest Game of All Time Completed"- worth a look
http://webdiplomacy.net/board.php?gameID=205586
By the nice people at WebDip.
Pot: 31,500  - Spring, 1918, Finished - Germany dominates at 17
10 replies
Open
The Real Wheat (969 D)
16 Nov 17 UTC
New Maps
I'm super new to the site and I was curious how new maps were made and/or submitted. I noticed a lot of the maps look a bit old and it got me thinking about what it would take to create a higher resolution version of a game map. Are there certain file formats a map must be in or is this all a responsibility for site admins only? Thanks!
byoxygen (777 D)
17 Nov 17 UTC
Have you got webdiplomacy experience?
The Real Wheat (969 D)
17 Nov 17 UTC
I have a decent size pool of friends that have been playing diplomacy semi-regularly since college, and we recently started letting computers adjudicate our games (wonderful), but to answer your question, no I do not have specific experience with webdiplomacy. Is that pretty critical to understanding map creation?
JECE (1534 D)
17 Nov 17 UTC
Hopefully somebody who actually does this can answer your questions, but in the meantime I would check out the open source code. I can say that this is not "all a responsibility for site admins only". There are several volunteers who aren't administrators or mods working on variant development. You can find a list on the Variants webpage.
yeah, I saw this post, but didn't have the answer to the question regarding file format, was hoping someone else might chime in. I'm low-tech, all my maps are generated from existing images, and then edited and saved in the file format that the old Realpolitik software uses (256 bitmaps) since a lot of PBEM folks still use that adjudicator.
JECE (1534 D)
17 Nov 17 UTC
I'm going to go out on a limb and say that the maps are php.
PHP is a language, not a graphics format, jece. The limb broke and you fell to your death an the rocks at the foot of Gibraltar. :-)
tobi1 (1997 D Mod (S))
17 Nov 17 UTC
(+1)
The maps itself are stored as png. There are usually four map images for a variant, two for each map size (small/large). One of the two images contains the territories of the map where each land territory gets a unique color (for internal purposes), the other contains the names-overlay. You can check this for example for the Classic variant in the files section (which can be reached via the variant page). Things might get a bit more complicated for large maps or FoW-variants.

Maps are already printed at highest possible resolution (each pixel of your screen representing the map contains one pixel of the map image). Therefore I will concentrate on how to improve the "optical appearance".
The software makes it impossible to use anti-aliasing for the internal maps, so a the only way to improve the optical appearance of a map would be to use larger images for the internally stored maps and resize them before they are printed in the browser. Something similar is already achieved for large maps as a "zoom function", but only works on some browsers (e.g. Firefox).
If the goal would be a better optical appearance rather than the "zoom", a better coding solution would have to be made. This might result in more divergence from the original webdip code, but Oli, the site admin, tries to avoid this.
In addition and most importantly, maps would have to redrawn (just rescaling the internal maps will probably not work, since your graphics program will probably introduce some sort of anti-aliasing in this step or you will just get some "enlarged pixels", which wouldn't give any benefit). After the maps are redrawn at higher resolution, the software have to be told to use new coordinates for e.g. drawing units on the board. Both map drawing and inserting territory data are tasks, that can get time-consuming, so making a solution for all the variants would be *very* much work.

Conclusion: A better optical appearance of the maps is difficult if not impossible to be achieved with the current webdip-software. There are some examples, where brilliant map makers achieved very nice-looking maps despite the limitation of no anti-aliasing. But that is not a matter of improving resolution.

If you are interested in variant development itself, the following place is currently the best to start:
http://lab.diplomail.ru
The Real Wheat (969 D)
17 Nov 17 UTC
That is an amazing and though response. Thanks so much for running me through the answer and the reasoning behind it. There is obviously a lot more to map creation than I imagined, but I will definitely do more research and may see if I can play around with some of the concepts you laid out.
JECE (1534 D)
17 Nov 17 UTC
YouCan'tHandleTheTruth: Yet they save as "map.php.png". Ha! You can't handle the truth! ;-)
The map behind the scenes is modified by PHP code to add units and color territories and draw movement/support/convoy lines. That is not the map, but the turn result, which has the map *and* the results displayed on it.
ScubaSteve (1234 D)
17 Nov 17 UTC
So, should I be playing using firefox instead of Safari? Is that why I suck?


11 replies
Major Problems (1364 D)
17 Nov 17 UTC
Imperium Diplomacy
Under the variants, I noticed one called Imperium Diplomacy, but was not able to create a game using this variant. Is it a discontinued variant, or under a different name? It looks like an interesting one, especially the beginning turns.
5 replies
Open
DemonOverlord (910 D)
07 Oct 17 UTC
Vdip colour scheme
Hi, I think vdip would be more successful with a different colour scheme. Also less painful to look at.
31 replies
Open
rebecca02 (1000 D X)
15 Nov 17 UTC
locks of hair
Beautiful.
1 reply
Open
JECE (1534 D)
10 Nov 17 UTC
Custom phase bug
This might be better in the Mods section, but I thouht I'd post here first to see if other users have any input.

I'm trying to create a new game with a custom phase length. When I select "Custom" from the drop-down menu, nothing happens. However, when I select "2 days, 2 hours", I've given the option to input a phase length. Hopefully this is an easy fix.
3 replies
Open
KingCyrus (1258 D)
01 Nov 17 UTC
WWII Update Errors
Hello, I am currently in a game of WWII and I was just informed that it has been updated, "fixing" problems with dual coasts. This supposedly means that Palestine now has two coasts. However, I have a fleet in the Red Sea and it can no longer move to Palestine! Please fix?
1 reply
Open
RUFFHAUS 8 (2490 D)
20 Oct 17 UTC
(+1)
Replacement Player(s) Needed
I need replacement players game sitters for several games:
13 replies
Open
peterlund (1080 D)
30 Sep 17 UTC
I have reported 2 Issues for vdiplomacy to kestasjk/webDiplomacy
Bug 1: "Turn limited vDip games should end after possible retreats" (Issue 261)

Bug/Questions 2; "How does vDip decide who the winner is?" (Issue 262)
17 replies
Open
BenjaminHester (1035 D)
25 Oct 17 UTC
(+1)
not quite ready, but... SE Asia 800
going to refine Balkans 1860 and Sengoku: Nagashino as needed before trying to implement this one. Thought I would just give y'all a peek behind the curtain. Thoughts welcome! (it has a few known imbalances to address, but it's close.)

https://drive.google.com/open?id=0B2CiokzfWGBhTlU0QTZZNzNrUEU
6 replies
Open
Jamie_T (895 D)
04 Oct 17 UTC
(+4)
MAFIA 1 - GAME THREAD
This is the game thread for vDip Mafia, Episode 1

Please DO NOT post in this thread if you are not playing in the Mafia game.
1560 replies
Open
Flame (1073 D)
23 Oct 17 UTC
Austrian question once again!
Please help with testing a map "War of Austrian Succession"
http://lab.diplomail.ru/board.php?gameID=51

Fast gunboat.
1 reply
Open
Flame (1073 D)
05 Oct 17 UTC
(+1)
Classic 1898 Variant adaptation
I do the adaptation for 1898 variant. Who knows the author of the variant to mention him in the description. Or it's Hasbro itself?

http://lab.diplomail.ru/board.php?gameID=43
7 replies
Open
Tactics
In year one when you just meeting everyone, maybe there anonymous but for sure you don't know any of them. How do you know who to trust?
They can be lying through their teeth and text doesn't show tone of voice or eye contact so you have no idea. If you believe them they may stab you. If you don't you venture into a DMZ and piss them off. Ask around to others and you get rumors or nothing. This game seems so much better suited to face to face.
15 replies
Open
Enriador (1507 D)
17 Oct 17 UTC
Classic Mini-Tourney - Is there interest?
I thought about making a mini-tourney - comprising a single game - using a similar scheme to most Face-to-Face scoring systems.

Basically it'll be a Classic game, running until Fall 1907 and a PPSC structure. The bet would be 100 points - for a ultimate pot worth 700 points.
26 replies
Open
Grahamso1 (1912 D)
13 Oct 17 UTC
Unable to enter certain orders. How to contact GM
Can someone help. I am playing one of the odder variants. New for me. I’ve read the variant page repeatedly and seems I ought to be able to enter a certain order. But it’s not available as an option. (Maybe I’m missing something. Or maybe a bug). Emailed the mods. But how do I contact GameMaster min a gunboat game?
Thanks
2 replies
Open
The Ambassador (1948 D (B))
09 Oct 17 UTC
(+5)
I love vDip
Enjoying this new golden age of variant development.

Hat tip to Oli and those building variants and supporting their development in the background.
5 replies
Open
FafevPlinskv (1039 D)
10 Oct 17 UTC
Taking over
Need help with a gunboat game, good position but sadly don't have time for it for a moment. PM for more details
0 replies
Open
The Ambassador (1948 D (B))
08 Oct 17 UTC
Napoleonic
Hey, where are the neutrals?

;-)
0 replies
Open
Jamie_T (895 D)
10 Sep 17 UTC
vDiplomacy Forum Mafia
Would anyone be interested in playing forum based Mafia / Werewolf here, on the vDip forum?
154 replies
Open
Enriador (1507 D)
04 Oct 17 UTC
Reliability system
I looked over Google but couldn't find any topic explaining the reliability system - can anyone hand out an example, and explain how noobs are handled? Thanks a lot in advance!
10 replies
Open
nopunin10did (1041 D)
19 Sep 17 UTC
Win Conditions less than majority
Some of you with a bit more experience at vDip can clue me in here.

How does vDip currently adjudicate when more than one player meets the SC requirement for victory simultaneously? More details below.
38 replies
Open
brainbomb (662 D)
01 Oct 17 UTC
Variance
Varients my style Skippin paddy wagon rattle dash colum mile Flyin off the handle and I dial Clone pile vna for my DNA Rabid as a rattler in a CNA gettin paid like the Destin Pa Handle this festive kudza On a fish. Get you lil bliss Gimme smooch. Im a wish.
4 replies
Open
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