The Underworld: The Haven is played both above and below ground. The underground passages are connected to the overworld at 5 points - one in each corner, and one in the center.
A unit in a crossover space exists on both maps. A crossover space is connected (via land, for army movement only) to all spaces adjacent to it in both worlds. For example, an army in Yggdrasil (underground) could support a fleet moving from Thon Tholas (overworld) to Cave of Ordeals (both worlds). But once the fleet occupied the Cave of Ordeals, it could not move into either underground space - only an army could do that.
The crossover spaces are:
Mount Nimro (center)
Cave of Ordeals (northwest)
Dragons Teeth Mountains (northeast)
The Eternal Build Centers: There are 9 special centers on the board, designed to create hot spots and extremely desireable centers to capture. This is because any power may build in one of the 9 eternal build centers!
The 9 eternal build centers are:
Spiral Castle (northeast)
Dargaard Keep (west)
The Julianthes (central / island)
Myth Drannor (central / island)
Never Never Land (east)
Spirit Pond (underworld)
Rivers are marked by blue lines on the map, and function like the standard game canals in Constantinople and Kiel. A fleet may move into a space that contains or is along a river, and may cross thru that space provided it moves to an adjacent space also connected to the river.
The names are taken from over 75 fantasy books, movies, shows, games, songs, places, mythologies, fairytales, folklore, and a few of them completely made up. The more you can relate to, the more you were probly a fantasy geek growing up!
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