Finished: 01 PM Wed 19 Sep 18 UTC
duo-82
1 day /phase
Pot: 2 D - Autumn, 1909, Finished
1 excused NMR / no regaining / extend the first 2 turn(s)
Game won by Mikey99 (1441 D)

< Return

Chat archive

Country:


14 Sep 18 UTC Spring, 1901: (Agnaar): Special rules/information:

Transform:
You may change a fleet into an army and vice versa using transform during the diplomacy phase at a coast with a supply center. The unit holds and can be supported in holding, but the conversion is only successful if the unit is not attacked.
Neutral forces:
There are neutral territories, painted with a black color on the map. Each neutral territory is occupied by a neutral army that never does anything but hold. These armies may be supported by other players. They are disbanded immediately if dislodged.
Bridges:
There are 6 bridges on the map (Gawan-Gurand, Orlon-Pirh, Nabai-Arkoon, Mellar-Bridon, Charaua-Nogk and Esmaladan-Utar). These bridges can only be used by armies, while fleets are unaffected by them.
14 Sep 18 UTC Spring, 1901: Good luck
19 Sep 18 UTC just a matter of time now...
congrats
19 Sep 18 UTC GameMaster: Red voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat.
19 Sep 18 UTC Thank you. I was worried you would break through the middle and I was losing ground, but I knew if I could get round the flanks and hopefully take your build centres, I would make up for just holding elsewhere. Thanks for the game.