Finished: 11 AM Sun 20 Sep 20 UTC
No chat just fun 89
1 day, 12 hours /phase
Pot: 35 D - Spring, 1912, Finished
Classic - 7 Islands, No messaging, Anon, PPSC
1 excused NMR / regain after 5 turn(s) / extend always
Game drawn

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27 Jul 20 UTC Spring, 1901: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
03 Aug 20 UTC Autumn, 1902: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
18 Aug 20 UTC Spring, 1905: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
21 Aug 20 UTC Autumn, 1905: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
23 Aug 20 UTC Autumn, 1905: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
24 Aug 20 UTC Autumn, 1905: GameMaster: Someone has taken over England replacing "Stinky Will". Reconsider your alliances.
24 Aug 20 UTC Autumn, 1905: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
25 Aug 20 UTC Autumn, 1905: GameMaster: Someone has taken over Turkey replacing "Oatis XI". Reconsider your alliances.
31 Aug 20 UTC Spring, 1907: GameMaster: Turkey voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.
01 Sep 20 UTC Autumn, 1907: GameMaster: France voted for a Concede. If everyone (but one) votes concede the game will end and the player _not_ voting Concede will get all the points. Everybody else will get a defeat.
19 Sep 20 UTC Interesting game for me. I had a pretty good opening, but I essentially forced myself to fight both France and England, unable to breakthrough against either- especially in a map where England gets two free backline centers.

I expected Italy to attempt to solo with my exposed centers, in which case I was going to intentionally start bleeding centers to austria to force a draw.
19 Sep 20 UTC I have no idea why you were so aggressive towards me when I was barely defending against Italy... and then Britany started hitting me. It was a bit way too opportunistic on the verge of suicidal
19 Sep 20 UTC Well it was my intention to be enough a nuisance to make it so Italy could beat you, Italy couldn't effectively threaten me till the end, and it's not like I could use my armies for literally anything else.
19 Sep 20 UTC Interesting game.
I was lucky that Turkey left the game but this was a bit unfair. I got a great ally in Italy which was very friendly to me. I decided in 1907 that I dont try to win this game. I decided to built no more fleets.

And because of that I want to draw with Italy.
KBan why didnt we eliminate Germany aswell? I try to help you to get Belgium and my units couldnt be a problem for you. I played as defensive as possible.

Anyway it was fun with you guys.
19 Sep 20 UTC @Austria this map has 41 centers, so it is impossible to 2-way draw
20 Sep 20 UTC Yeah, I saw that it wasn’t possible to 2 way draw, so the 3 way seemed much preferable to a loss
20 Sep 20 UTC @Austria, I do appreciate the mutual alliance from the early stages. I think not fighting each other is what allowed us to win
20 Sep 20 UTC A 100%. When Italy and Austria work together, an alliance must be made from their surrounding countries to beat them. However that's difficult in a gunboat game :/
20 Sep 20 UTC Thats a good hint @ Germany
Anyway GG