Finished: 11 PM Sun 27 Sep 20 UTC
Private Clan war diplomacy
1 day, 12 hours /phase
Pot: 35 D - Spring, 1708, Finished
Scottish Clan Wars, Anon, WTA
2 excused NMR / regain after 5 turn(s) / extend the first 1 turn(s)
Game drawn

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20 Aug 20 UTC Autumn, 1701: 1701 Summer press
- SHIPS FLOCK TO THE SEAS TO MAKE THE MOST OF THE GLORIOUS SCOTTISH SUMMER RAIN
- WILLIAM III WELCOMES PEACE ON THE ENGLISH BORDER AND PROCLAIMS "LAAT ZE VECHTEN" TO GENERAL CONFUSION
- MURMURS OF POOR LEADERSHIP SURFACE IN THE DUNDEE TROOPS AS THE BULK OF THE FORCES ARE LEFT IMMOBILE FROM COMMUNICATION ERRORS
- FIRES IN THE MILLS OF ORKNEY LEAVE SHIPS WITHOUT SAILS, FORCING THEIR TRANSPORT ACROSS LAND AT GREAT COST
- RESIDENTS IN THE WESTERN ISLES "MULL" OVER THEIR CHOICE OF NEW RULERS. THE HEBRIDIAN CLANS MAKE A FORCEFUL PITCH, AS THE ELECTORATE REMAIN UNCONVINCED BY KINTYRE'S SUGGESTED NATIONAL ANTHEM
21 Aug 20 UTC Autumn, 1701: So I am completely open to suggestions for my next move
22 Aug 20 UTC Autumn, 1701: 1701 Autumn press (an attempt)
- AS AUTUMN SETS IN, SOME OF KINTYRE'S FORCES HEAD SOUTH IN SEARCH OF WARMER CLIMBS. AND OUTER-HEBRIDIAN FORCES REACH THE MAINLAND DISSAPOINTED THAT IT'S STILL RAINING
- RESIDENTS OF MULL, ALTHOUGH COMING ROUND TO KINTYRE'S SUGGESTED NATIONAL ANTHEM, NOW QUESTION THE POTENTIAL NEW RULER'S ABILITY TO HOLD THE REGION IF TAKEN
- ORKNEY'S NAVY OVERCOME FEAR OF WATER BECOMING "FIRST EVER FLEET EQUIPPED WITH COMBAT WATER WINGS"
- GLASGOW GETS A TASTE FOR CAMBELTOWN WHISKY AND UNITS ARE DESCRIBED AS 'SCUNNERED' AFTER AGGRESIVE EXPANSION INTO NEARBY REGIONS
- THE EDINBURGH 1ST INFANTRY REFUSE TO MARCH FURTHER, CITING OVER-THISTLE-Y GROUND AS THE CAUSE
- DUNDEE OVERHAULS COMMUNICATION SYSTEM INTRODUCING STATE-OF-THE-ART CARRIER PIGEONS AND SUCCESSFULLY MOBILISES ITS FORCES
- ABERDONIAN INFANTRY PROVE TOO MUCH FOR DUNDEE, WINNING THE GREAT BATTLE OF INVERMARK CASTLE
28 Aug 20 UTC Autumn, 1702: 1702 Autumn press
- THE DEATH OF WILLIAM III RESULTS IN MEDIA BLACKOUTS ACROSS SCOTLAND LASTING FOR THE FIRST HALF OF 1702
- LIKE THE FABLED MISTS, THE HEBRIDIAN FLEETS ROLL IN FROM THE SEA AND TAKE OWNERSHIP OF MULL FOLLOWING THE MUCH DISPUTED ELECTIONS
- KINTYRE RAISES A STAGGERING 2 CROWNS AND A SHILLING IN THEIR SECOND SPONSORED CLIMB OF BEN NEVIS IN AS MANY YEARS
- THE FIRST FIRTH OF FORTH FIGHT FAVOURS THE FRESH FACED FORCES FOLLOWING FROM FALK
- THE ORKNEY ISLANDS EXTEND THEIR DECLARATION OF WAR TO MAINLAND EUROPE AS THEIR INVASION REACHES AN IMPORTANT MILESTONE AT PETERHEAD, RENDERING THE ABERDEEN FORCES IMPOTENT
- THE GLASWEGIAN ARMIES HEAD SOUTH CLAIMING TO SEEK WARMER CLIMES, WITH TALKS OF USURPING THE CAPITAL ABANDONED FOLLOWING DISPLAYS OF FORCE
- CRIES OF "FREE NESSIE" ECHO THROUGH THE CAIRNGORNS AS DUNDONIAN ANIMAL RIGHTS ACTIVISTS PROMISE VIOLENT ACTION IF NECESSARY ENSURE THE MONSTER'S RELEASE FROM THE ISLANDERS CAPTIVITY
29 Aug 20 UTC Spring, 1703: GameMaster: Glasgow voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Spring, 1704" the votes will be cleared.
29 Aug 20 UTC Spring, 1703: I'm away atm and the reception isn't amazing so an extend would be much great if possible :)
29 Aug 20 UTC Spring, 1703: Fine by me, also not sure what happened to Aberdeen? I thought it was supposed to extend the first turn orders were missed.
30 Aug 20 UTC Spring, 1703: GameMaster: Per 2/3 majority vote the gamephase got extended by 4 days.
(Voters: Edinburgh / Glasgow / Orkney Islands / Kintyre)
30 Aug 20 UTC Spring, 1703: GameMaster: Outer Hebrides voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Spring, 1704" the votes will be cleared.
09 Sep 20 UTC Spring, 1704: GameMaster: Extend-request didn't reach 2/3 majority. All extend-votes cleared.
26 Sep 20 UTC GameMaster: Edinburgh voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.