18 May 21 UTC | Spring, 1: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
18 May 21 UTC | Spring, 1: Apologies. I really thought I had until later tonight on this game. |
25 May 21 UTC | Spring, 3: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
07 Jun 21 UTC | Autumn, 6: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
08 Jun 21 UTC | Autumn, 6: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
08 Jun 21 UTC | Autumn, 6: GameMaster: DarkenedOutlook has taken over Rome replacing "Marshal Davout". Reconsider your alliances. |
11 Jun 21 UTC | Spring, 7: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
11 Jun 21 UTC | Spring, 7: I did not see the game had advanced a turn. |
14 Jun 21 UTC | Autumn, 7: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
14 Jun 21 UTC | Autumn, 7: That's the second person to leave who is in a good position. |
14 Jun 21 UTC | Autumn, 7: GameMaster: Gog33 has taken over Greece replacing "aztecknight". Reconsider your alliances. |
14 Jun 21 UTC | Autumn, 7: Hello everyone. Greece is under new management after our very successful coup. The political instability was all part of the plan, and I'm excited to be inviting the rest of you into that plan as well! Expect messages very soon. |
19 Jun 21 UTC | GameMaster: Rome voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |