07 Sep 21 UTC | Spring, 1960: Good luck! |
07 Sep 21 UTC | Autumn, 1961: Ooof, Caucasus was meant to go to Ukraine |
07 Sep 21 UTC | Autumn, 1961: Most of the times in this map I think an additional build is better than a good position the next year. A build difference of 2 baisically means game over. |
07 Sep 21 UTC | Spring, 1962: Well, I wouldn't say most of the time. But a majority of the time. Force NATO builds to be in N. America, for example, and those extra builds are useless. I meant to take Istanbul though, not Iran. That's the difference. |
07 Sep 21 UTC | Autumn, 1962: Well looks like I'll loose. |
07 Sep 21 UTC | Spring, 1963: Some bad luck. I got crushed a little while ago because moves like I did were too predictable. I tend to default to "second order" moves (meaning exactly what I did with Japan. The expected move (first order) is try for Japan. Second is to reposition in anticipation of your support hold to counter this first order) |
07 Sep 21 UTC | Spring, 1963: Yeah, I did expect you not to take Japan, but at some point the expectation of the unexpected lets the obvious move be the best again. Sometimes it's just a guess and I tend to play rather conservatively. |
07 Sep 21 UTC | GameMaster: NATO voted for a Concede. If everyone (but one) votes concede the game will end and the player _not_ voting Concede will get all the points. Everybody else will get a defeat. |