Finished: 04 PM Thu 28 Oct 21 UTC
1v1 - American Secession War-6
1 day /phase
Pot: 2 D - Spring, 1863, Finished
0 excused NMR / no regaining / extend the first 1 turn(s)
Game won by lambda.nrx (1406 D)

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27 Oct 21 UTC GameMaster: Union voted for a Concede. If everyone (but one) votes concede the game will end and the player _not_ voting Concede will get all the points. Everybody else will get a defeat.
27 Oct 21 UTC I just cant seem to beat you on this map. I'll keep trying until I do though
27 Oct 21 UTC GG
27 Oct 21 UTC Not defending Washngton DC in year 2 was your lethal mistake. Kentucky in auntum is not that good, it's more important to ensure you don't loose a center (and the defence woudn't be a waste of units if I hadn't attacked, you would then have moved an army further south)
27 Oct 21 UTC I'll just keep playing you on this map, until I learn your ways
27 Oct 21 UTC thank you for being a good sport and fun Vdip player
27 Oct 21 UTC In general, you play differently in spring and auntum. In spring your goal is to get your troops into a good position for the auntum turn, in auntum you want to defend your own centers and attack new ones. Most of the times, an attack on a center in spring is bad because it might not be possible to hold the unit. Also, I have a priority for not loosing centers than for winning them, I tend to go for a minimax-strategy.
27 Oct 21 UTC interesting, good points to consider