Finished: 02 PM Mon 01 Nov 21 UTC
NeVeR FIGHT a MAN w/ A PERM!
1 day /phase
Pot: 2 D - Autumn, 1863, Finished
1 excused NMR / regain after 5 turn(s) / extend always
Game won by lambda.nrx (1406 D)

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Chat archive

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30 Oct 21 UTC Spring, 1860: Hello again. Maybe you'll win tzis time. Remember what I told you.
30 Oct 21 UTC Spring, 1860: ...and so we meet again Lambda. It is an honor to play you again

GL HF
31 Oct 21 UTC You should have prevented be from taking DC. Holding DC with NJ, cutting Cape May and Richmond and you would have held it. Also it's risky not to defend Ontario and Michigan - I took one. You took Manitoba, but in total it's +1 for me and 0 for you there
31 Oct 21 UTC GameMaster: Union voted for a Concede. If everyone (but one) votes concede the game will end and the player _not_ voting Concede will get all the points. Everybody else will get a defeat.
31 Oct 21 UTC my new rule is to not play you on this map lolol
31 Oct 21 UTC Well, it would be good to play a bit to learn. Your moves in year 1 and 2 were good. In 2 it's questionable if it would have been better to bounce me at Milwaukee, but you would have gotten a center less. Year 3 was alright as well. The first moves of yours I would never have done is moving New York State to Massachusets, not defending Ontario and Michigan.

On this map the main strategy is to, at one side try to block the opponents home centers and on the other hand encircle him in the west. Missouri, Chicago, Milwaukee and Minnesota are Centers both sides want to have. I would in general not really engage with centers far north or far south unless I had a spare unit vagabounding around. The Canadian, southern Texan and Mexican centers are usually taken in the late game when there is no clear winner at the home front. As Union, your job is to try to get armies to the west, which is hard as Ohio often is blocked and the eastern home centers are far away.