02 Nov 21 UTC | Spring, 1901: Hello again. I haven't yet figured out a good strategy on this map. |
02 Nov 21 UTC | Spring, 1901: So the questions I ask myself: * Is it good to transform the fleet in Ken/Kat to an army? * Is it good to build two fleets in year 1? * Is it good to Aba and Cow / Hel and Con early in the game? |
02 Nov 21 UTC | Spring, 1901: *yes *yes (if by year 1, you mean the first build phase you get to choose) *yes (before you get bogged down) |
02 Nov 21 UTC | Autumn, 1901: Last game you did those three an won so I'll try them now |
02 Nov 21 UTC | Autumn, 1901: thats just my humble opinion, do with it as you wish sir |
03 Nov 21 UTC | Autumn, 1906: no GVP block SOM? |
04 Nov 21 UTC | Spring, 1907: join Sweeping Victory, It'd be fun to play you on a variant/map in Europe |
04 Nov 21 UTC | Autumn, 1907: Didn't find it |
04 Nov 21 UTC | Autumn, 1907: someone already joined it, i should have put an entry code on it |
04 Nov 21 UTC | Autumn, 1907: this game is such a GRIND there friend haha |
06 Nov 21 UTC | Spring, 1908: Duo really has an annoying mid game. |
06 Nov 21 UTC | GameMaster: Red voted for a Concede. If everyone (but one) votes concede the game will end and the player _not_ voting Concede will get all the points. Everybody else will get a defeat. |
06 Nov 21 UTC | GG sir |
06 Nov 21 UTC | Well played. You won the mid game. |
06 Nov 21 UTC | I think the key to this map, is breaking the other players lines, and avoiding your own lines being broken at all costs |
06 Nov 21 UTC | make use of the "forward retreat" option, if available |
06 Nov 21 UTC | Yes, you managed to sneak behind my lines. |