03 Mar 22 UTC | Spring, 2000: I am here! |
03 Mar 22 UTC | Spring, 2000: Who we missing? |
03 Mar 22 UTC | Spring, 2000: I am here |
04 Mar 22 UTC | Spring, 2000: How can we see who is still to move? Is it just Brazil? And if we all lock in a move do we still ha e to wait 2 days to play next move? |
04 Mar 22 UTC | Spring, 2000: Chile has made their move. |
04 Mar 22 UTC | Spring, 2000: I assume if everyone is ready it moves to the next phase |
04 Mar 22 UTC | Spring, 2000: I see a blue line under "at least 1 country still needs to enter orders" which I think means Brazil. Come on Brazil! |
05 Mar 22 UTC | Autumn, 2000: I think that blue line is actually progress to victory. I haven't put in orders and it's still showing that. |
05 Mar 22 UTC | Autumn, 2000: Yea same here. |
07 Mar 22 UTC | Autumn, 2000: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
07 Mar 22 UTC | Autumn, 2000: Booo |
08 Mar 22 UTC | Autumn, 2000: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
08 Mar 22 UTC | Autumn, 2000: Boo again |
09 Mar 22 UTC | Autumn, 2000: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
09 Mar 22 UTC | Autumn, 2000: Boo again again |
14 Mar 22 UTC | Spring, 2002: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
15 Mar 22 UTC | Spring, 2002: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
15 Mar 22 UTC | Autumn, 2003: GameMaster: Argentina voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |