Finished: 03 PM Wed 05 Oct 22 UTC
1v1 - American Secession War-36
3 days /phase
Pot: 2 D - Autumn, 1864, Finished
1 excused NMR / regain after 5 turn(s) / extend always
Game won by lambda.nrx (1405 D)

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01 Oct 22 UTC Autumn, 1863: This isn't going great
01 Oct 22 UTC Spring, 1864: Yeah, I don't see how you can win this. The fleets are pretty annoying but they come too late. I found that on this map it's very important to use all units against the enemy in the early game and not have some take centers far away.
02 Oct 22 UTC Spring, 1864: Yeah, I don't disagree. I had a couple of pretty stupid misplays on the front line early on as well. I'm pretty ready to concede but I also know that can be a kind of dissatisfying way to win a 1v1 game so I'm happy to play on if you'd rather.
02 Oct 22 UTC I don't mind when my opponent concedes. With Missouri you now made some progress but I think it won't be enough to turn the tide.
02 Oct 22 UTC Given that I won’t be able to build there’s really no way out for me. GG, friend
02 Oct 22 UTC GameMaster: Confederacy voted for a Concede. If everyone (but one) votes concede the game will end and the player _not_ voting Concede will get all the points. Everybody else will get a defeat.