28 Nov 22 UTC | Spring, 1901: GameMaster: Please remember that negotiations before the game begins are not allowed. |
28 Nov 22 UTC | Spring, 1901: Info: This is a choose your country game. |
28 Nov 22 UTC | Spring, 1901: what the ... what is this map!! |
28 Nov 22 UTC | Spring, 1901: and i take it the "gray" ones are just run-over territory? |
28 Nov 22 UTC | Spring, 1901: Yeah, gray is roadblocks. This one is interesting because of its symmetry and ridiculous place names. |
28 Nov 22 UTC | Spring, 1901: The other interesting thing about this variant - you can transform a fleet to an army and vice-versa on any supply center as long as the unit is not attacked while transforming. |
28 Nov 22 UTC | Spring, 1904: this is a fun map |
28 Nov 22 UTC | Autumn, 1904: Yeah, it's different! |
28 Nov 22 UTC | Autumn, 1905: Oh crap! |
28 Nov 22 UTC | Autumn, 1905: what? |
28 Nov 22 UTC | Autumn, 1905: Nothing. ???? |
29 Nov 22 UTC | Autumn, 1905: Jailbreak! :) |
29 Nov 22 UTC | Autumn, 1905: Yeah |
29 Nov 22 UTC | Autumn, 1906: I think you've got me. I tried to go slightly chaotic like Paul Sousa but your logical approach is probably going to win this game. |
29 Nov 22 UTC | Autumn, 1906: I don't know. You've got the canal fleets. I didn't realize how important that is. |
29 Nov 22 UTC | Autumn, 1906: Ha, we did the same thing |
29 Nov 22 UTC | Spring, 1907: Ha! |
29 Nov 22 UTC | Spring, 1907: Now we play the game where you try to think if the other guy is going to do the obvious or not do the obvious because it's too obvious. ;) |
29 Nov 22 UTC | Spring, 1907: Hehe |
30 Nov 22 UTC | Autumn, 1908: What a freakin mess! |