Finished: 01 AM Sat 03 Dec 22 UTC
Private Four Seasons Landscaping
1 day /phase
Pot: 2 D - Autumn, 1911, Finished
Duo, Public messaging only, WTA, ChooseYourCountry
1 excused NMR / regain after 5 turn(s) / extend the first 1 turn(s)
Game won by CabriniGreen (1652 D)

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Chat archive

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Country:


28 Nov 22 UTC Spring, 1901: GameMaster: Please remember that negotiations before the game begins are not allowed.
28 Nov 22 UTC Spring, 1901: Info: This is a choose your country game.
28 Nov 22 UTC Spring, 1901: what the ... what is this map!!
28 Nov 22 UTC Spring, 1901: and i take it the "gray" ones are just run-over territory?
28 Nov 22 UTC Spring, 1901: Yeah, gray is roadblocks. This one is interesting because of its symmetry and ridiculous place names.
28 Nov 22 UTC Spring, 1901: The other interesting thing about this variant - you can transform a fleet to an army and vice-versa on any supply center as long as the unit is not attacked while transforming.
28 Nov 22 UTC Spring, 1904: this is a fun map
28 Nov 22 UTC Autumn, 1904: Yeah, it's different!
28 Nov 22 UTC Autumn, 1905: Oh crap!
28 Nov 22 UTC Autumn, 1905: what?
28 Nov 22 UTC Autumn, 1905: Nothing. ????
29 Nov 22 UTC Autumn, 1905: Jailbreak! :)
29 Nov 22 UTC Autumn, 1905: Yeah
29 Nov 22 UTC Autumn, 1906: I think you've got me. I tried to go slightly chaotic like Paul Sousa but your logical approach is probably going to win this game.
29 Nov 22 UTC Autumn, 1906: I don't know. You've got the canal fleets. I didn't realize how important that is.
29 Nov 22 UTC Autumn, 1906: Ha, we did the same thing
29 Nov 22 UTC Spring, 1907: Ha!
29 Nov 22 UTC Spring, 1907: Now we play the game where you try to think if the other guy is going to do the obvious or not do the obvious because it's too obvious. ;)
29 Nov 22 UTC Spring, 1907: Hehe
30 Nov 22 UTC Autumn, 1908: What a freakin mess!

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