Finished: 06 AM Fri 14 Apr 23 UTC
Knights & Kings
1 day /phase
Unrated - Autumn, 1606, Finished
Chesspolitik, No messaging, Anon, Unranked
0 excused NMR / no regaining / extend never
This is a moderated game. Gamedirector: Enriador (1507 D).
First gunboat playtest of Chesspolitik.

Game won by Xenon Radon (2001 D)

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02 Apr 23 UTC Spring, 1601: Enriador (Gamedirector): Thanks for being here!

Remember: players may build in any SC that they own,
there are no retreats (i.e. dislodgment leads to a disband) and any bugs or adjacency errors you find can be reported to me (through PM).

Have fun!
10 Apr 23 UTC Spring, 1605: Enriador (Gamedirector): Thanks to tobi1, there should be two changes to the variant:

1) Armies are called kings (official abbreviation: "K"), and fleets are called knights ("N").

2) Powers can build in any owned supply center alongside their first two rows. So for example the Chinese could build anywhere between H8 and H2, or between G7 and G1.

If something doesn't work let me know by PM, but don't despair. It is possible only the next build phase will have the changes.
13 Apr 23 UTC Spring, 1606: GameMaster: Russians voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.
13 Apr 23 UTC Enriador (Gamedirector): Thanks everyone for partaking in the playtest! Any feedback you have feel free to share.
13 Apr 23 UTC Good game. Definitely a different dynamic, given the knight/fleet movement and the elimination of pieces instead of retreats. I'd have to play a few more times to figure out the strategy. But it works. Interface is easy to understand.

And eventually I could see variants of 1 vs 1 with each player getting two countries, or 1 vs 1 with the remaining countries just holding awaiting destruction.
14 Apr 23 UTC 1v1 can be a good idea. One player controls Red and Yellow, the other Blue and Green.
14 Apr 23 UTC It reminds me of 四国军棋