Bourse is a game that runs 'inside' a game. Essentially you are buying and selling stock of a power in the game that is running. Speculation and misinformation is encouraged between players, buying into good solid stock can see your net-worth increase, but beware! If a country is eliminated from the game than that country's stock is reduced to nothing. Play large and win big on the stock market!
The rules are:
1) A Diplomacy Bourse is associated with a Diplomacy game, and runs parallel with it.
2) Any number of players may participate. Each begins with 1000 units of currency of each country in the game: Austrian Crowns, English Pounds, French Francs, German Marks, Italian Lire, Russian Roubles and Turkish Piastres. All currencies are equal at the start, each being worth $1 US. Throughout the game the value of currencies is expressed in Dollars.
*However due to the nature of vDip the players themselves will compete in the variant, so if there are 10 players who want to give this a shot then Modern will be the variant played
3) Orders are in two parts, buying and selling. Players may never sell more than 500 units of any one currency at one time, but may buy as many as he may afford. Any surplus after purchases may be retained as a Dollar balance against future purchases. There is no limit to the number of dollars that may be withdrawn from this balance at one time, but it may never go into deficit.
4) Each time 100 units of a currency are sold its value in relation to the dollar drops 1¢. Thus if in the first season the total of all orders results in 500 more Marks being sold than bought the price of the Mark for the following season would be $0.95. Each time an aggregate of 100 units is bought the price rises similarly by 1¢. Only complete multiples of 100 units affect the price - thus if 299 more Marks were bought than sold its value would rise by only 2¢.
5) Each season the GM will list who bought and sold what, old and new prices, players' holdings and Dollar surpluses, and their net worth.
6) When a country is eliminated from the Diplomacy game (i.e. when its Winter supply centre holding is 0), the value of its currency drops to zero and all trading in that currency ceases. Other than this, the value of a currency may never fall below 1¢. There is no upper limit to the value of a currency.
7) When the associated Diplomacy game ends, each Bourse player's "Victory Points" will be calculated as follows: for each currency in which he has a holding, the number of blocks of 100 units of currency multiplied by the number of supply centres owned by that country in the Diplomacy game. Thus if Turkey wins with 18 centres, with France on 14 and England on 2, and a player has 6000 Pounds, 10,000 Piastres and 4000 Francs, then his VPs would be 120+1800+560 = 2480. The GM will endeavour to maintain running totals of Victory Points during the middle and end game.
8) Orders may not be made conditional. If orders are incorrect or illegal, the GM will adjust them in accordance with what he discerns to be the player's wishes. Players are asked to check adjudications for errors, since the Diplomacy game will not normally be delayed on account of Bourse errors. Players are also requested to include details of their calculations with their orders.
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