Forum
A place to discuss topics/games with other webDiplomacy players.
Page 134 of 160
FirstPreviousNextLast
This is likely to be my last forum post.
I'm sure the mods are pissed and I don't give a fuck. I could use a break anyhow. So silence or banhammer away.
19 replies
Open
What's the point in muting a nation in non-anon if the mods will let the player PM you?
A player PMed me after I muted his nation and the mods said it's not against the rules. It would seem to me to violate the intent of the press rules if not the letter. I have since muted the player for the rest of the game but that was not my desire.
4 replies
Open
Known World Tournament
Awhile back, kaner proposed a Known World gunboat tournament in which 15 participants would play 15 games, one with each nation. I searched back for the thread, then just decided to start a new one. I want to see if there would be sufficient interest in this to try to get it off the ground.
538 replies
Open
Kaiser Heide (901 D)
15 Sep 18 UTC
Looking for a group.
Looking for a group of people that play pretty consistently if y’all want to add another to your group lmk. I’m interested.
13 replies
Open
The Ambassador (1948 D (B))
16 Aug 18 UTC
Obscure group of vDip folks who love History podcasts
Ok I was just starting to pull together the files for the latest Diplomacy Games episode and was chilling to the theme song from the podcast History on Fire: https://www.youtube.com/watch?v=nOr0na6mKJQ ...
27 replies
Open
Major Problems (1364 D)
07 Sep 18 UTC
finding replacement for game 34637
Due to outside circumstances, I find I am not able to continue to fully participate in the Embassy Cable game (Gobble Earth variant). The game is currently on an extend phase for another day, so if anyone is willing to take over for Mexico (solid position) please let me know so we can have the mods put you into the game. Thanks!
9 replies
Open
Enriador (1507 D)
05 Sep 18 UTC
[New Variant] East Indies
Hello again diplomats,

New variant coming up on vDip, taking place in a quite familiar setting for some of us.
Enriador (1507 D)
05 Sep 18 UTC
(+1)
It's called "East Indies" and made by David Cohen. It's a combination of two existing variants (already on vDip), "Maharajah" (https://vdiplomacy.com/variants.php?variantID=74) and "Spice Islands" (https://vdiplomacy.com/variants.php?variantID=116) with some very minor modifications to account for the new dynamics. It's a 14-player variant - plenty of room for intrigue.
Enriador (1507 D)
05 Sep 18 UTC
You can check for more details and see the original map here: http://diplomiscellany.tripod.com/id23.html
Look at MEEEEE!
tantrumizer (1557 D)
05 Sep 18 UTC
(+6)
YCHTT, could you please stop with this nonsense.
Why? He can't see it and someone is finding it humorous.
David E. Cohen (1000 D)
05 Sep 18 UTC
(+2)
Thank you, Enriador. As I had mentioned elsewhere, when I designed Spice Islands, I drafted it to the same scale as Maharajah's. Since the two were in the same time period, I always had it in the back of my mind to combine them.

The rather land oriented Maharajah's map and the very fleet-heavy Spice Islands map complement each other well.
G-Man (2466 D)
06 Sep 18 UTC
(+1)
Thanks guys. Nice to have more 10-20 power variants (which are my favorites to play!).
vixol (1774 D)
06 Sep 18 UTC
Why not put a power in China too?
GOD (1850 D Mod (B))
06 Sep 18 UTC
(+1)
Because nobody wants a powerful China (or Gina, as some world leaders might say)
vixol (1774 D)
06 Sep 18 UTC
:D
GOD is correct, vixol. China, at the time of the variant, was so much larger and more powerful than the other Powers in this setting that it would be weird to include it. Since China was also very inward-looking and on the edge of the map, making it impassable was an easy decision.
David E. Cohen (1000 D)
06 Sep 18 UTC
(+1)
G-Man, my latest variant should be to your liking. Dawn of the Enlightenment is a global, 15 Power variant set in 1701. I am quite proud of it. DotE is in playtesting now. I am looking at some map changes and rules simplification for version 2.0.
drano019 (2710 D Mod)
06 Sep 18 UTC
David -

Out of curiosity, what type of rules simplification are you looking at? In order for DoTE to get ported to vDip, you'd have to cut out some of the cooler rules like upgrading SCs to full strength (and units), the loss and recapture rule, and the different victory conditions. At that point, it's not even really the same game, much like the WWIV map here is nothing like NWO without the wings/nukes/voting.
GOD (1850 D Mod (B))
06 Sep 18 UTC
Where and how would I be able to Play WWIV with extra rules?
drano019 (2710 D Mod)
06 Sep 18 UTC
GOD -

Games were run somewhat regularly on Redscape for the past handful of years at least, but the last one ended in March of 2017, and there hasn't been any push to pick up a new one yet that I've heard of. It has to be hand-adjudicated by a GM, and it's a ton of work (and often difficult to get enough signups for a full game), so it needs someone willing to make that sacrifice first.
drano, I would rather not discuss specific changes with you while the playtest is still running. My thoughts on posible changes and the reasons for them could influence player perceptions in the playtest.
Enriador (1507 D)
06 Sep 18 UTC
Dawn of the Enlightenment seems like a ton of fun (observing the playtest). With David's blessing I may port it to vDip too... some day.
G-Man (2466 D)
06 Sep 18 UTC
I had looked over the info you posted previously on DotE and am very intruiged David. It will be interesting to see how you transfer that over to vDip. Thanks for all that you do.
vixol (1774 D)
07 Sep 18 UTC
I used to play a variant created by Borger Borgersen that was called Global Supremacy. We played it in the Swedish zine Red Dwarf. That variant had a rule for "armyfleets" that made it possible for an army to embark a fleet and tag along. Also, the fleet could both disambark the army AND support the disembarkment.

Apropos nothing...
drano019 (2710 D Mod)
07 Sep 18 UTC
@ David -

Totally understandable. Sometimes I have brain farts like that. I look forward to discussing it after the playtest ends.


Can someone post this next part to Enriador since I think he can't see my posts:

@Enriador -

Be careful with porting games over (even with the creator's blessing) just because they look cool. DoTE has a lot of special rules that are simply not possible (I believe) to put into vDip. I do not believe the vDip code allows for some SCs to be half strength, and some full strength, nor does it allow you to "upgrade" SCs in the middle of the game. Also, I think the vDip code only allows for 2 unit "types", which means having half strength armies/fleets and full strength armies/fleets is not possible.

This is what I think RUFFHAUS was trying to get at when he was attacking you over spamming variants. Taking all those rules away from DoTE means it's not the same variant anymore. There's no point porting a variant when all the special rules that make it balanced are taken away. Quality over quantity. David spent a ton of time designing the variant as it stands, and taking away a lot of those special designs makes the variant unrecognizable. That's the reason NWO never got ported (although a version of the map did, but not the actual variant), as it has too many special rules/units to work with vDip. I don't see any reason to port DoTE to vDip, as you'd have to make LOTS of changes to the game to try to recreate balance once all the special rules are taken away.
Enriador (1507 D)
07 Sep 18 UTC
@G-Man, the idea with DotE would be similar to what has been done with Maharajah. Maharajah actually had somewhat "complex" rules originally (http://diplomiscellany.tripod.com/id4.html) but David kindly adapted those to provide for the largest number of adjudicators possible. I expect the same attention will be brought to DotE.

@vixol, never heard about that! I think Fred C. Davis did a very similar rule regarding Army/Fleet rules. These could be used in any variant, and if I am not mistaken even got Realpolitik support at some point.
drano019 (2710 D Mod)
07 Sep 18 UTC
(+1)
Can someone repost my message for Enriador from before please? It appears I'm still blocked.

DoTEs come rules are significantly more game changing than the ones in Maharajah. Changing DoTEs rules would drastically alter the variant to the point where it's something completely different.
Sky_Hopper (365 D)
07 Sep 18 UTC
I'm blocked too, but maybe it can go through?
"@ David -

Totally understandable. Sometimes I have brain farts like that. I look forward to discussing it after the playtest ends.


Can someone post this next part to Enriador since I think he can't see my posts:

@Enriador -

Be careful with porting games over (even with the creator's blessing) just because they look cool. DoTE has a lot of special rules that are simply not possible (I believe) to put into vDip. I do not believe the vDip code allows for some SCs to be half strength, and some full strength, nor does it allow you to "upgrade" SCs in the middle of the game. Also, I think the vDip code only allows for 2 unit "types", which means having half strength armies/fleets and full strength armies/fleets is not possible.

This is what I think RUFFHAUS was trying to get at when he was attacking you over spamming variants. Taking all those rules away from DoTE means it's not the same variant anymore. There's no point porting a variant when all the special rules that make it balanced are taken away. Quality over quantity. David spent a ton of time designing the variant as it stands, and taking away a lot of those special designs makes the variant unrecognizable. That's the reason NWO never got ported (although a version of the map did, but not the actual variant), as it has too many special rules/units to work with vDip. I don't see any reason to port DoTE to vDip, as you'd have to make LOTS of changes to the game to try to recreate balance once all the special rules are taken away.
DoTEs come rules are significantly more game changing than the ones in Maharajah. Changing DoTEs rules would drastically alter the variant to the point where it's something completely different."
I am on the fence as to whether the special rules are worth the effort. I am an experienced GM, but it takes me several hours to adjudicate a turn and I keep making adjudication errors.

I may also go the route of having two "sister" variants, one with simplified rules.
Further on special rules, the more complicated/further away from Standard the rules of a variant are, the fewer the number of players who are willing to play it. So I do try to minimize rule changes. In the spectrum of my variants, DotE is definitely one of the most complicated.
kaner406 (2181 D Mod (B))
08 Sep 18 UTC
(+1)
Moving the whole discussion to the new variant discussion thread. love the work, but we're looking at cutting down on multiple threads regarding variant creation.


26 replies
Mercy (2131 D)
08 Sep 18 UTC
Variant Creation Guide
I have written a guide on variant creation:

https://docs.google.com/document/d/17oFVvGE8w2HQU-5IeNecFxl4x7VZ0OM2ApjqXY9gi6A/edit?usp=sharing
2 replies
Open
Enriador (1507 D)
04 Sep 18 UTC
(+1)
Diplomacy Tournament
Come check a new tournament! Played on Conspiracy/Backstabbr.
9 replies
Open
rannjohnson (1914 D)
24 Aug 18 UTC
Unique convoy situation question
I never thought this was possible until someone suggested it, but I have yet to try it. Say you have an army in Spain, a fleet in Marseilles, and a fleet in Gulf of Lyon. The fleet in Marseilles moves to Spain and the army in Spain moves to Marseilles via convoy of Gulf of Lyon. I know in normal Diplomacy rules that two units can't switch locations like that, but does the convoy change the route the army takes at all to allow this?
52 replies
Open
Al Wulf (933 D)
01 Sep 18 UTC
(+1)
Diplomacy 2.0
Needing help for redevelopment
1 reply
Open
MyDip (973 D)
01 Sep 18 UTC
Replacement
I need a replacement for a full press game for some real-life reasons. Note: The game is not a classic game.

Please PM me if interested.
0 replies
Open
ubercacher16 (2169 D)
28 Aug 18 UTC
Replacement(s)
I have decided to take an indefinite hiatus from Diplomacy for IRL reasons.

I need a permanent replacement for four gunboat games three full press games and two public press games. PM if interested.
17 replies
Open
Mercy (2131 D)
19 Aug 18 UTC
(+3)
[New Variant] World Diplomacy X
I am in the process of creating my first variant: World Diplomacy 10 (https://vdiplomacy.net/variants.php?variantID=129).
21 replies
Open
Enriador (1507 D)
20 Jul 18 UTC
(+1)
[New Variant] Edwardian 3rd Edition
An updated version of 'Edwardian' is coming to vDiplomacy! Check it out: https://vdiplomacy.com/variants.php?variantID=130
19 replies
Open
The Ambassador (1948 D (B))
27 Aug 18 UTC
Amby needs a sitter
Hi folks - I'll be away from Saturday in zero cell phone service land and need a sitter to cover me for approx 5-6 days. PM me if you're interested. I have 4 active games and waiting for 2 KW901 tourney games to start.
2 replies
Open
mfontecilla (1100 D)
23 Aug 18 UTC
"An invalid aniti-script code was given, please try again"?
A friend of mine is trying to create an account and he is receiving "An invalid anti-script code was given, please try again" text, how do we fix it?
1 reply
Open
Anon (?? D)
21 Aug 18 UTC
Pick up a game as the world leader
Someone really should pick up Pennsylvania in this one: https://www.vdiplomacy.com/board.php?gameID=33789 He's only the world leader on the map - talk about picking up a nice CD position.
4 replies
Open
tassa (2177 D)
18 Aug 18 UTC
Interactive Map - Memory-easting Monster
Is it possible that the interactive map doesn't handle big maps well once you have a certain amount of units?
2 replies
Open
tobi1 (1997 D Mod (S))
18 Aug 18 UTC
Sitter needed
I am traveling from August 20th to 30th and it turned out that my initially planned sitter takes part in one game, as well. Now I need your help to manage that game.
2 replies
Open
d-ice (1969 D)
17 Aug 18 UTC
(+5)
FoW padlocks
FoW variant has padlocks on all powers that have orders to give. This gives other players information about who has a retreat/build etc. I propose that these are removed so that this information isn’t revealed.
3 replies
Open
Anon (?? D)
17 Aug 18 UTC
Quick Rules Question
In Classic, I am confident if an army in Portugal Attacks Spain while an Army in Spain attacks Portugal, both will fail. Would this rule still apply if the it were instead a fleet on the northern coast attacking Portugal and a fleet in Portugal moving to the southern coast?

Random Game link for Anon: gameID=35642
4 replies
Open
Docsy (981 D)
13 Aug 18 UTC
Our game bugged out, and mods are looking at it. What do we do and what will happen?
So basically, We were playing World War IV 6.2. It was the first time we got our community of players, both on a subreddit and a discord, to play a big 36 player game. Didn't start 100% the best the first year, some players didn't get the rules and ended up starting with 2 units instead of 3.
7 replies
Open
Strider (1604 D)
09 Aug 18 UTC
Civil Disorders listed at bottom of game
I have a game that is telling me the country, it's size and who is CDing. Why is that a thing now? It's gunboat, fog of war and anonymous!
21 replies
Open
kaner406 (2181 D Mod (B))
10 Aug 18 UTC
(+4)
Forum etiquette
Let’s have a discussion here about what sort of forum we would like to see here at vDip. Please no name calling. Now would be a good time to un-mute members so we can have an informed discussion about this issue.
56 replies
Open
Skyrock (1149 D)
03 Jun 18 UTC
Thoughts on fixing the Classic - Economic variant
See main post below.
17 replies
Open
badivan1 (1661 D)
11 Aug 18 UTC
badivan1 new games thread
looking for opponents for the following 1v1 maps:
Fall of the American Empire: Civil War! : https://vdiplomacy.net/board.php?gameID=35667 ;
Cold War : https://vdiplomacy.net/board.php?gameID=35668
2 replies
Open
CptMike (1575 D)
11 Aug 18 UTC
Cold war map
I have a interface problem...
4 replies
Open
Sky_Hopper (365 D)
07 Aug 18 UTC
(+1)
La Resistance
Has anybody noticed the behavior of Enriador recently? He seems to be rejecting and muting anyone with conflicting ideas. (See Classic Redrawn)
17 replies
Open
GOD (1850 D Mod (B))
04 Aug 18 UTC
Live Messaging
A friend of mine and me would like to play a game of diplomacy where all player connect on Facebook or WhatsApp to communicate. We would set up a gunboat game here and then it's a regular game, just by different means of communication. Anyone interested?
17 replies
Open
Page 134 of 160
FirstPreviousNextLast
Back to top