Finished: 07 PM Thu 19 Oct 17 UTC
Pot:
14 -
Autumn, 1908,
Finished
Classic, No messaging, Anon, PPSC, Hidden draw votes, EoG: "Autumn, 1908", ChooseYourCountry
1 excused NMR / no regaining / extend the first 2 turn(s)
Player |
Rating |
Status |
Re Ø |
Rr Ø |
Ch |
d-ice |
1650 -> 1657 |
Won (10 SC) |
79% |
100% |
7 |
Vidarrr |
997 -> 1012 |
Survived (9 SC) |
41% |
83% |
15 |
vixol |
1010 -> 1015 |
Survived (6 SC) |
42% |
67% |
5 |
Gwaihir |
963 -> 966 |
Survived (5 SC) |
39% |
50% |
3 |
sianfa |
1277 -> 1273 |
Survived (4 SC) |
58% |
33% |
-4 |
peterlund |
1153 -> 1139 |
Survived |
51% |
0% |
-14 |
bumbi |
983 -> 971 |
Defeated |
40% |
0% |
-12 |
d-ice (Won / 10SCs / 1650->1657) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
Vidarrr (Survived / 9 SC ) |
82% |
100% |
18% |
3% |
30.78 |
0.16 |
vixol (Survived / 6 SC ) |
81% |
100% |
19% |
12% |
30.78 |
0.67 |
Gwaihir (Survived / 5 SC ) |
83% |
100% |
17% |
15% |
30.78 |
0.77 |
sianfa (Survived / 4 SC ) |
70% |
100% |
30% |
18% |
30.78 |
1.62 |
peterlund (Survived) |
76% |
100% |
24% |
29% |
30.78 |
2.19 |
bumbi (Defeated) |
82% |
100% |
18% |
29% |
30.78 |
1.6 |
|
7 |
Vidarrr (Survived / 9SCs / 997->1012) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
d-ice (Won / 10 SC ) |
18% |
0% |
-18% |
3% |
30.78 |
-0.16 |
vixol (Survived / 6 SC ) |
49% |
100% |
51% |
9% |
30.78 |
1.38 |
Gwaihir (Survived / 5 SC ) |
52% |
100% |
48% |
12% |
30.78 |
1.74 |
sianfa (Survived / 4 SC ) |
34% |
100% |
66% |
15% |
30.78 |
2.97 |
peterlund (Survived) |
41% |
100% |
59% |
26% |
30.78 |
4.8 |
bumbi (Defeated) |
51% |
100% |
49% |
26% |
30.78 |
4.01 |
|
15 |
vixol (Survived / 6SCs / 1010->1015) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
d-ice (Won / 10 SC ) |
19% |
0% |
-19% |
12% |
30.78 |
-0.67 |
Vidarrr (Survived / 9 SC ) |
51% |
0% |
-51% |
9% |
30.78 |
-1.38 |
Gwaihir (Survived / 5 SC ) |
53% |
100% |
47% |
3% |
30.78 |
0.43 |
sianfa (Survived / 4 SC ) |
35% |
100% |
65% |
6% |
30.78 |
1.18 |
peterlund (Survived) |
42% |
100% |
58% |
18% |
30.78 |
3.16 |
bumbi (Defeated) |
52% |
100% |
48% |
18% |
30.78 |
2.63 |
|
5 |
Gwaihir (Survived / 5SCs / 963->966) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
d-ice (Won / 10 SC ) |
17% |
0% |
-17% |
15% |
30.78 |
-0.77 |
Vidarrr (Survived / 9 SC ) |
48% |
0% |
-48% |
12% |
30.78 |
-1.74 |
vixol (Survived / 6 SC ) |
47% |
0% |
-47% |
3% |
30.78 |
-0.43 |
sianfa (Survived / 4 SC ) |
33% |
100% |
67% |
3% |
30.78 |
0.61 |
peterlund (Survived) |
39% |
100% |
61% |
15% |
30.78 |
2.75 |
bumbi (Defeated) |
49% |
100% |
51% |
15% |
30.78 |
2.32 |
|
3 |
sianfa (Survived / 4SCs / 1277->1273) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
d-ice (Won / 10 SC ) |
30% |
0% |
-30% |
18% |
30.78 |
-1.62 |
Vidarrr (Survived / 9 SC ) |
66% |
0% |
-66% |
15% |
30.78 |
-2.97 |
vixol (Survived / 6 SC ) |
65% |
0% |
-65% |
6% |
30.78 |
-1.18 |
Gwaihir (Survived / 5 SC ) |
67% |
0% |
-67% |
3% |
30.78 |
-0.61 |
peterlund (Survived) |
57% |
100% |
43% |
12% |
30.78 |
1.55 |
bumbi (Defeated) |
66% |
100% |
34% |
12% |
30.78 |
1.22 |
|
-4 |
peterlund (Survived / 0SCs / 1153->1139) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
d-ice (Won / 10 SC ) |
24% |
0% |
-24% |
29% |
30.78 |
-2.19 |
Vidarrr (Survived / 9 SC ) |
59% |
0% |
-59% |
26% |
30.78 |
-4.8 |
vixol (Survived / 6 SC ) |
58% |
0% |
-58% |
18% |
30.78 |
-3.16 |
Gwaihir (Survived / 5 SC ) |
61% |
0% |
-61% |
15% |
30.78 |
-2.75 |
sianfa (Survived / 4 SC ) |
43% |
0% |
-43% |
12% |
30.78 |
-1.55 |
bumbi (Defeated) |
60% |
0% |
-60% |
0% |
30.78 |
0 |
|
-14 |
bumbi (Defeated / 0SCs / 983->971) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
d-ice (Won / 10 SC ) |
18% |
0% |
-18% |
29% |
30.78 |
-1.6 |
Vidarrr (Survived / 9 SC ) |
49% |
0% |
-49% |
26% |
30.78 |
-4.01 |
vixol (Survived / 6 SC ) |
48% |
0% |
-48% |
18% |
30.78 |
-2.63 |
Gwaihir (Survived / 5 SC ) |
51% |
0% |
-51% |
15% |
30.78 |
-2.32 |
sianfa (Survived / 4 SC ) |
34% |
0% |
-34% |
12% |
30.78 |
-1.22 |
peterlund (Survived) |
40% |
0% |
-40% |
0% |
30.78 |
0 |
|
-12 |
Legend:
- Re: Expected result (0%: Weaker performance, 100%: Stronger performance)
- Rr: Real result
- mV: Match value (weight reflecting the relative SC difference in won PPSC games; reflects different winning expectations in case of take-overs)
- gV: Game value (0-100; higher for larger variants; includes modifier that may be applied by moderators; for alternate winning conditions: reduced if original SC count of variant not reached by winner)
- Ch: Change of rating: (Rr - Re) * mV * gV (loss prevention, i.e. no negative changes, in case of take-over or if applied by moderators)