There are some customary protocols to provide more time for the initial negotiations, and they appear to be very popular. However, I am one that disagrees with the idea in principle. The net result of extending the first turn is that you offer everyone more time to send out a series on meaningless platitudes where everyone purports to wish everyone else a good game, and then immediately declares that they will spend the next two turns grabbing neutral dots before they actually have any interest in discussing strategy. In this environment, which is the typical setting of most Dip games here, you really don't need more time for the first spring cycle. In fact the first season of the game is no more critical than any other season of the game. To accept that it is by instituting a policy as such, preaches a degree of inflexibility, and diminishes the need for players to work hard at communication across the entire game. Tactical savvy will take you only so far. The best players in this hobby are the ones who communicate well. And the third or thirteenth season of a game could very well wind up being more critical than the first season. It's more important to establish a rhythm of the game, getting players accustomed to the length of the turns. Cutting this time in half suggests that the only time that having detailed and/or complex conversations is on the first turn.
Tommy, the word myself is a reflexive pronoun. You sound like a professional athlete being interviewed, attempting to sound intelligent, and making a mope of yourself (see that's how you use reflexive pronouns) in the process.