18 Mar 15 UTC | Autumn, 1906: This is an incredibly interesting game! |
18 Mar 15 UTC | Autumn, 1906: Indeed it is. Duo seems like a really nice variant. I wish I could keep the back-and-forth of turns we've had but now I'll be a bit busier. |
18 Mar 15 UTC | Spring, 1907: No worries, I should also be working... |
20 Mar 15 UTC | GameMaster: Red voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Autumn, 1908" the votes will be cleared. |
20 Mar 15 UTC | GameMaster: Red voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this. |
20 Mar 15 UTC | Sorry, nothing I could do to stop your NMR. |
20 Mar 15 UTC | Ah, I'm the one that should be sorry. |
20 Mar 15 UTC | I probably shouldn't play Diplomacy with 1-day phases. I have circadian rhythm sleep disorder and this time I pretty much just slept through most of the phase. |
20 Mar 15 UTC | So, sorry about that. I'll vote concede, as I don't think I can recover unless you make a terrible mistakes. It was a good game before I ruined it. Thanks for playing. |
20 Mar 15 UTC | GameMaster: Green voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat. |
20 Mar 15 UTC | No worries, and please don't be sorry - thanks for a great game. Perhaps we can play again some time! |