21 Nov 16 UTC | Spring, 1901: Looks good. |
21 Nov 16 UTC | Spring, 1901: alright, this is one of the more popular two player variants, mainly because England and Turkey are the farthest distance from each other of any country on the Classic variant. |
21 Nov 16 UTC | Spring, 1901: how much Diplomacy have you played? |
21 Nov 16 UTC | Spring, 1901: Not too much of this kind. I've played Classic before with all seven players. But no two-players before. |
21 Nov 16 UTC | Spring, 1901: alright, let's play through 1901 and we'll see where we are |
21 Nov 16 UTC | Autumn, 1901: Ok. |
21 Nov 16 UTC | Autumn, 1901: Wait. Did you start at English Channel or are my eyes playing tricks on me? |
21 Nov 16 UTC | Autumn, 1901: nope you're not wrong, on this variant England starts with their ships in the EC and NS, to counterbalance the fact that they always have to convoy any troops to mainland Europe |
21 Nov 16 UTC | Spring, 1902: Oh alright. Makes sense. |
21 Nov 16 UTC | Spring, 1902: Oh alright. Makes sense. |
21 Nov 16 UTC | Spring, 1902: Alright, so the main trick to winning a two-player classic variant is holding the SCs along the stalemate line that runs diagonally NE to SW across the map - these four centers are routinely St. Pete, Berlin, Munich, and Tunis. You need at least three of them to achieve the 18 SCs needed for victory |
21 Nov 16 UTC | Spring, 1902: Okay. By holding, do you mean getting there first and being able to maintain that? |
21 Nov 16 UTC | Spring, 1902: For England, this means speed to the wings that are farther away, such as St. Pete and Tunis. For Turkey, generally it's about building a strong center in the Med and the Balkans as soon as possible |
21 Nov 16 UTC | Spring, 1902: Correct. |
21 Nov 16 UTC | Spring, 1902: Alright. So based on my moves, are they generally correct so far? |
21 Nov 16 UTC | Spring, 1902: for the most part, the only change I would make would be the first fleet you get in Ankara. You can put it in Sevastopol, but then it has no forward motion and needs to backtrack to return to the Med. The option I tend to prefer - (A) Con to Bulgaria, (F) Ankara to Con, (A) Smyrna to Armenia, then (A) Bulgaria to Rumania, (F) Con to Bulgaria, and (A) Armenia to Sevastopol. This leaves you with the same SCs, but Sevastopol is able to contest Moscow in case I get to St. Pete, and your starting fleet is already touching the Med |
21 Nov 16 UTC | Autumn, 1902: Oh. That's true. I will remember for next time. |
21 Nov 16 UTC | Spring, 1903: Was there a reason you moved the fleet out of Kiel? |
21 Nov 16 UTC | Spring, 1903: alright, good decision on the builds. usually for the two player Classic variants, about five fleets in the Med is the right amount for holding your lines wherever they end up. Any more than that and you start to run out of armies where you need them on the Continent |
21 Nov 16 UTC | Autumn, 1903: Was there a reason you moved the fleet out of Kiel? |