Finished: 08 AM Thu 30 Nov 17 UTC
Shogunate-2
1 day, 12 hours /phase
Pot: 50 D - Spring, 1576, Finished
Sengoku: Nagashino (V6), No messaging, Anon, WTA
1 excused NMR / no regaining / extend the first 2 turn(s)
Game drawn

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20 Nov 17 UTC Autumn, 1572: GameMaster: Mori voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.
30 Nov 17 UTC Autumn, 1575: GameMaster: Hojo voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat.
30 Nov 17 UTC Interesting map. In the beginning, Oda has very powerful advantage. Only by joining together, the four forces could take him out.
30 Nov 17 UTC Good game. A 5-way draw is a bit lame, but I couldn't see any way around it. My initial strategy was to try to eliminate my equally small neighbour Shimazu and then turn against Oda, but Oda got way too big way too fast and I had to put everything aside to stop the solo.

Then I thought about hitting Shimazu again, and dropping the draw vote, but I feel like Oda would have just run over me again. So, yes it's an interesting map, but I wonder if it would frequently play out like this?

I made a couple of mistakes with the coastal movement rules early on too - it does make things a bit random being able to move so far and so unpredictably. It made me want to leave my units in centres to stop rogue retreats or sneaky attacks. And does it make sense that armies can do the big moves as well as fleets??
30 Nov 17 UTC Overall, good game and I'd give it another go. :-)
01 Dec 17 UTC Good game dudes. Struggled entire game against Oda here... newbie mistakes
01 Dec 17 UTC It's an interesting map. With powerful Oda and the super-connection of the coastal zones. I'd like to try the coastal zones in a more balanced maps.