08 May 20 UTC | Autumn, 1702: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
11 May 20 UTC | Spring, 1703: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
11 May 20 UTC | Spring, 1703: GameMaster: Someone has taken over Kintyre replacing "mercilesspup297". Reconsider your alliances. |
18 May 20 UTC | Spring, 1708: GameMaster: Kintyre voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
22 May 20 UTC | GG Thanks for solo y'all. ;-) I did ensure you guys got a Survived rather than Defeated. That matters to me anyways. Fun to see so many 1 SC powers. This is an interesting map. Seems to favour the south. I look forward to seeing the statistics once there are more games, more games with press especially. |
22 May 20 UTC | Thank you for not ending me |
22 May 20 UTC | Gg, a very nice stab! Perfectly in time. Couldn't stop you afterwards. |
22 May 20 UTC | Mayor - you really killed it here, well played! |
22 May 20 UTC | Definitely difficult to expand In The north due to the time it takes to move fleets around. |
22 May 20 UTC | I think so too ishirkmywork. I think it would be more balanced if there were three SCs for both of the Island nations - maybe one inland army? That connects with more inland frames in the north too, thought. |
23 May 20 UTC | yes the islands are really well protected but it is hard to see how either orkney or hebrides would grow past 5 or 6 |
23 May 20 UTC | yeah, i agree. |