Adapted for webDiplomacy by: kaner406 & Oliver Auth
Games finished: 10 games
avg. Duration: 46.10 turns
SCs required for solo win: 100 (of 265)
Territories: 568 (Land=183; Coast=275; Sea=110)
Home supply centers: Units may be built on any vacant supply center that has been held for a fall. (i.e. all supply centers controlled by players are considered their "home supply centers" for the purpose of building units)
The first turn: builds The game starts with a build phase for every power.
Special kick-out after first build: If a player does not check in during the first build phase his status is immediately set to "Left" and the country gets a "default build" so another player can take over in this early stage.
Globe: The map is a globe, so you can leave the map on the left side and enter at the right side.
Island Convoy: Some islands now allow for fleets to convoy through them. These are shown on the map as having green abbreviations.
Neutral, Home & Capital supply centers: These function as regular supply centers. They have been shown on this map as different for the purposes of players wishing to play the UN rule via a Special Rule Game. The UN rule is not automatically adjudicated.
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