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A place to discuss topics/games with other webDiplomacy players.
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Lukas Podolski (1234 D)
16 Jul 14 UTC
(+1)
There and Back Again
Following the return to Germany with the rest of Die Mannschaft, I will now have the capacity to engage in more active Diplomacy =D
3 replies
Open
KingCyrus (1258 D)
18 Jul 14 UTC
What is wrong with Mate against Mate?
I haven't noticed this in any other variants, though it may be true, but the colors are messed up in the big map of Mate against Mate. Why is that?
4 replies
Open
Decima Legio (1987 D)
19 Jul 14 UTC
V-dip settings preferences
I’m curious, after years of activity, what are the preferences of the users in terms of game settings so far?
I mean, what’s the “ideal” game for V-Diplomacy?
2 replies
Open
Oli (977 D Mod (P))
20 Apr 14 UTC
(+5)
New feature: Moderated games...
If you have more than 50 non-live games with more than 2 players completed you can create moderated games now.
68 replies
Open
drano019 (2710 D Mod)
14 Jul 14 UTC
Out of Curiosity
I know we have a fair number of George R. R. Martin fans on the dip sites, I'm just wondering if we have any JRR Tolkien and/or Brandon Sanderson fans here. I'm thinking there's some great possibility for new maps/game ideas.
RUFFHAUS 8 (2490 D)
14 Jul 14 UTC
The used to be a middle earth variant on Dip Pouch. It was a relatively simple map design using basic Dip rules. It probably needed more playtesting to construct adequate balance and competitive play.
drano019 (2710 D Mod)
14 Jul 14 UTC
To be truthful, after a couple rounds of unbalanced play on Redscape, I kind of crave that type of map. I'd love to help come up with something that stayed fairly close to the idea of Lord of the Rings, the Wheel of Time, or the Stormlight Archive.
KingCyrus (1258 D)
14 Jul 14 UTC
I would love a Middle Earth Map.
RUFFHAUS 8 (2490 D)
14 Jul 14 UTC
To clarify things the imbalance was not of the sort that was designed into the scenario. The previous Middle Earth map I saw was intended to be 6-7 theoretically equivalent powers. The issues we simply such that certain nations had clear advancement choices while others were always going to be stuck as victims.

I think that variant can have starting positions with nations holding more or less centers than others and still be balanced. The base game does this with Russia. Its a matter of the rest of the map, and or the variant rules offering up other mitigating factor to provide balance.

For example in a Middle Earth variant, you could rather reasonably start off Mordor with more units yet scatter them across the land so that they have to work hard to concentrate their powerbase. This type of colony style SC assignment (such as seen in the Imperial II map) offer nations very intriguing diplomatic options with nations on the other side of the map from them.
drano019 (2710 D Mod)
14 Jul 14 UTC
Thanks for clarifying Randy. Colony-style is something I was heavily leaning towards, no matter what map I end up shooting for. All 3 that I mentioned above have some awesome possibilities to them, some of which would work here, and some of which would only work via PBEM with a GM to moderate. They also mostly lend themselves to some sort of imbalance, but not one that couldn't be worked around.
KingCyrus (1258 D)
14 Jul 14 UTC
It would be great if we had sort of a panel to work on Middle Earth. I don't have any programming skill, but I am a big Tolkien fan. I would like to put input about it.
Tolkien fan here too.
The map is still on LabDip isn't it?
Darkarus (929 D)
15 Jul 14 UTC
Just remember colonial powers can often be unable to defend themselves because they are too far flung
Tomahaha (1170 D)
15 Jul 14 UTC
A few things mentioned...
Imbalance is USUALLY something to be avoided! Drano mentions a game where the imbalance is understood from the start and those who are disadvantaged do have other advantages to help make up for them. It can be fun but there must be ways to counter these imbalances and the Middle earth game Ruff mentions does nothing to make up for them, it's simply a bad game!

There ARE several Middle earth games in the variant bank, I have not played any but few look very good (aside from the concept that is). King Cyrus suggests it would be great to have a panel design such a game and he may be right but in my experiences designing games, it's far easier to simply design a game on your own, post the design and ask for comments/suggestions. It's really not too difficult and you need zero programming skill. If you can get a basic paint shop program and learn the most basic of skills on that program, you simply draw it out. You can find anothers map to start as your base and edit it as you like, once you get the basic game down, post your idea and watch the comments flow like crazy! Be careful to listen to all ideas but remember it's your idea and if you thought it out well, then others may not "get it" as well as yourself, take what others say, consider it and then use their ideas, alter their ideas or trash them altogether, you simply can not take EVERY idea as gospel! But do go ahead and start the process, I look forward to commenting when complete or near complete.
drano019 (2710 D Mod)
15 Jul 14 UTC
Thanks for the comments everyone.

To be open, I'm not sure I'm entirely thinking of a "normal" Dip variant (that is, one with fleets and armies only). I have an idea for a unique unit (or two)/rule that would not drastically change the game, but would certainly make things more interesting, at least from my perspective.

Rest assured though that comments will be greatly appreciated, and I look forward to collaborating with some opposite personalities to see how each side views my ideas.
Tomahaha (1170 D)
15 Jul 14 UTC
The Haven game uses such special rules and each unit has it's own special function. To be honest, such special rules for each power is a scary thing thing to work out. a tiny imbalance can work out to a horrendous result and it's real hard to see this until the game unfolds.
If, however, you were to simply add special units that were available to all, that makes it far easier to figure out! But does it make sense to allow Hobbits to use say Orc units?
Maybe add a wizard unit since they worked for both good and bad and had no "nation" of their own. Or another idea to maybe consider...
in my "Explore!" variant I have it so players can improve units. in that game if a player spends 4 consecutive turns improving a units offense (or defense...what-have-you) then it has an added level of offense/defense whatever he improved, you could consider something similar? A "Mystic" unit could be a wizard who studies to improve his craft? Or any basic army unit spending time to create such a mystic warrior might fit in line with the theme you intend? This way you can somewhat easily add multiple features available to all players so any imbalance is at least available to all and it can work nice with whatever theme you dream up.


11 replies
King Atom (1186 D)
13 Jul 14 UTC
Thinking About Starting a Tournament
Working on ideas, need ideas, need participants.

I'll post more details as I can.
10 replies
Open
GOD (1830 D Mod (B))
29 Jun 14 UTC
Quick Atlantic GB
I'm looking for three relyable and experienced players (min. 3000 phases) to play a non-anon GB of Atlantic Colonies, 14 hours per phase.
5 replies
Open
jbeutel (1449 D)
01 Jul 14 UTC
Can't Play?
Hey y'all, I started playing diplomacy online a few months back and bit off more than I could chew at the time, resulting in a negative NoCD and a NoNMR of 71.88%. As far as I can tell this means I can't play or even start any games. I think my record since then shows I'm actually more reliable. Is there anyway I can play here again?
10 replies
Open
kaner406 (2061 D Mod (B))
29 Jun 14 UTC
Sopwith IV
Gentlemen I am currently recruiting for a new Sopwith game, please sign up below.
Rules and Past games can be found here:
http://www.vdiplomacy.com/wiki/index.php?title=Sopwith
11 replies
Open
Anon (?? D)
01 Jul 14 UTC
Gunboat Octopus Game
gameID=19882 8 days left. Gunboat. 5 Players needed. Anonymous. 50 Bet. WTA
0 replies
Open
Eric Wolcott Jr (696 D)
10 Jun 14 UTC
1v1
Looking for anyone for a 1v1
5 replies
Open
nekudza (1063 D)
26 Jun 14 UTC
CDed units destroys
Could somebody answer -- are units of CDed countries destroyed totally randomly?
I used to think that according to rules first should be removed units which do not keep any sc's.
12 replies
Open
Utom (1286 D)
24 Jun 14 UTC
(+1)
Enlarging the text/message screen
Just a quick query. Would there be any way to choose to enlarge the text/message screen within games so that you could see more of a long message at one time .. rather than having to scroll down a few lines at a time?
5 replies
Open
Looking for player(s)
Hi anyone interested in joining a Survivor Tourney? Am looking for 1-3 participants. Interested people please PM me thanks!
0 replies
Open
Shah (1992 D)
19 Jun 14 UTC
(+4)
Diplomacy article from Dixicon on Grantland
Great read on a outsiders take on diplomacy: http://grantland.com/features/diplomacy-the-board-game-of-the-alpha-nerds/

12 replies
Open
Windir (1570 D)
22 Jun 14 UTC
Replacement needed for Germany in Known World 901 game
gameID=1979

Germany is in a fairly good position, so hopefully we can find a replacement before the phase ends.
1 reply
Open
Anon (?? D)
19 Jun 14 UTC
Replacement?
Since I will, sadly, be heading to a place without internet for several weeks, I need someone to replace me in two games.
Russia: gameID=19640
Jylland: game ID=19605
4 replies
Open
Anon (?? D)
19 Jun 14 UTC
more play = gooder

http://vdiplomacy.com/board.php?gameID=19813

http://vdiplomacy.com/board.php?gameID=19819
0 replies
Open
KingCyrus (1258 D)
16 Jun 14 UTC
Mod unpause?
Is there any way to get a game unleashed when people leave?
1 reply
Open
Triskelli (735 D)
03 Jun 14 UTC
Slobbovia Seeking Help
Hey! I've been trying to bring this variant back to life for years now, and I am so very close. I just need someone to give me a hand with touching up the map I managed to find. Please see the development forum if you're interested.

http://forum.webdiplomacy.net/viewtopic.php?f=25&t=660
1 reply
Open
Eric Wolcott Jr (696 D)
06 Jun 14 UTC
1v1
Anyone want to 1v1 game is already posted,
0 replies
Open
Firehawk (1231 D)
22 May 14 UTC
Cold War!
Hello people of vdip! Safari and I are getting close to finishing up our 2 player variant: Cold War. It's on the lab right now, but as you know, as a two player map its very important we get the balance right. It'd be great if you guys would create some games and play them out for us. The more data we have the better. Much appreciated!
5 replies
Open
Anon (?? D)
06 Jun 14 UTC
Quick Classic Game Needs You
Hey all -- I've always to try a game that ends in a certain number of turns (in this case, 7). "Winning player is decided by who has the most SCs after that turn's diplomacy phase." If you're up for playing a game with a ticking time bomb, please join.

gameID=19750
0 replies
Open
Retillion (2304 D (B))
25 May 14 UTC
(+2)
Please, new request : new game not beginning before a specific date.
Please read below.
33 replies
Open
LoveDove (1368 D)
02 Jun 14 UTC
Hey hey
Hey all, I wanted to see if there is any interest in a low-bid Zeus game.
2 replies
Open
Captainmeme (1400 D Mod (B))
02 Mar 14 UTC
Trapped! SRG
Hi all,

This SRG (Special Rules Game, although in this case it's a little more like a Special Rules Tournament (SRT) as there will be multiple games involved) is an idea I had a while ago, which is based on an old children's TV show here in the UK (called Trapped!). I've adapted it to work in a Diplomacy setting so I could try it out here.
48 replies
Open
Phil1986 (1574 D)
01 Jun 14 UTC
(+1)
Support Question
For a territory with two coasts. If a fleet is moving to one coast. Can a fleet which can only move to the opposite coast support it in?
1 reply
Open
kaner406 (2061 D Mod (B))
30 May 14 UTC
(+1)
Atlantic Colonies
Great work Safari - a wonderful looking map!
13 replies
Open
ChrisVis (1553 D)
01 Jun 14 UTC
Moderator policy on resuming paused games
Does anyone know the policy on paused games - do moderators force a restart if a unanimous resume vote cannot be reached?
1 reply
Open
Eric Wolcott Jr (696 D)
29 May 14 UTC
Game
My game needs three people to join in the map mars, a six player map
0 replies
Open
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