tocitus

  • Rank: Political puppet (995 D)
  • Available points: 74 D
  • Points in play: 0 D
  • Total points: 74 D
  •  
  • Game messages: 252
  •  
  • All Game stats:
  • Drawn: 2 ( 25% )
  • Survived: 1 ( 13% )
  • Defeated: 5 ( 63% )
  • Total (finished): 8

  • Civil disorder: 3
  • Civil disorders taken over: 0
  • Abandoned: 3
  • Playing: 0
  • Variant stats:
  • Drawn: 2 ( 18% )
  • Survived: 1 ( 9% )
  • Defeated: 8 ( 73% )
  • Total (finished): 11

  • Reliability:
  • Reliability rating: 63%

  • Last visited: 21 Jan 21 UTC
  • Forum posts: 0

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  • Joined: 29 May 20 UTC
  • User ID#: 16226
  •  

tocitus's games

Showing results 1 to 11 of 11 total results.

Finished: 12 PM Thu 11 Feb 21 UTC
Private Declaration of War: Private Tier-ed
2 days /phase
Unrated - Spring, 2012, Finished
1 excused NMR / regain after 5 turn(s) / extend the first 2 turn(s)
Game drawn
This is a moderated game. Gamedirector: Player5 (2203 D) (is playing too).
This is the second game in a series of "Declaration of War" games, where we explore what diplomacy is like when players must announce some political intentions before making their moves.

This game is the first draft of an "Completely Private State-Based Relationships" system. In this system each country has a private relationship with all other countries, which is denoted by one of 6 states.

===================== The Relationship States =====================

State 1 - WAR:
All is fair. There are NO LIMITS to the interactions you may have with their units, and NO LIMITS to your interactions with moves involving their territories (into, out of, or both).

Additionally, once you enter war with another country you force a restriction on all allies you have. Your allies and your at-war countries will be forced into hostile relations (State 2) unless your ally is also allied with your at-war country. In this case they will enter limbo (State *) relations. For as long as you remain allied to one country and at-war with another, those two may only ever be in a states 1, 2 or *. Even if you cease war or alliance, they will remain in their current state with each other until they clear it up between themselves.

State 2 - HOSTILE:
You may not directly attack said country, however you can support moves into their territories or convoy allied (State 5) units into their territories.

State 3 - NEUTRAL:
This is you relationship with all countries at the start of the game. Essentially you two can't interact other than bouncing in neutral (uncolored) territories.

State 4 - FRIENDLY:
You may support hold units of the other country. You may also convoy / support their units to a territory they own or neutral.

State 5 - ALLIED:
Same as friendly except you can also help (support move / convoy) into territories of hostile countries. You may also (publicly) gift territories to your allies.

State * - LIMBO:
If two of your allies enter war, you enter limbo with both countries. This is the only way enter limbo. While in limbo you are still treated as allies to both with regard to triggering going to hostile / limbo relations with other countries, however you may only execute moves as if you are hostile to both. You may exit limbo by publicly reaffirming Allies / Hostilities with counties in such a way that does not create any more conflicts. Once you announce Allies / Hostilities you are then free to change your relationships further.

===================== Further Definitions =====================

> A country's territories are defined as anything they have a unit in, or is colored their color.

> To change status towards a higher number both parties must agree (both parties must privately announce their intention change to the moderator). To change it to a lower status only one party need message the moderator.

> Once a message is sent to the moderator (or in the case of raising a relationship state, both messages are sent), the change becomes privately recognized. Automatic state changes such as entering hostile/limbo also become privately recognized at this time.

> With the exception of Spring 1901, changes in state only occur at the beginning of Spring Retreats and Fall Retreats. At that time any privately recognized changes will trigger states to change to the new relationships.

> Spring of 1901 will be extended one phase length. Any privately recognized changes in the first half will become realized for the second half of Spring 1901 (and subsequently allow for interaction in the Spring 1901 moves).

> Once states switch over from just privately recognized to being the actual relationships between countries, a message will be sent out to all countries letting them know of their relationships for the upcoming moves. (It is at this point you will know if someone has accepted your alliance, or if someone has declared war on you)

> Any country disobeying these rules will be given a one time warning for an honest mistake (this warning will be done through private chat), and then sent into CD for the second offense.

> In order to use the in game chat system, the moderator will be playing the game, however they will only support hold their units after the first year. In the first year they will grab any centers that only they are capable of reaching and publicly announce their moves well before moves occur. The moderator's territories are considered at war will all other countries (and thus they can be attacked or support held by anyone).

> The invite code is "IReadThisGameDescription"

Mexico
Swede03 (1517 D)
Drawn. 26 supply-centers, 26 units
Quebec
CYFI (1927 D)
Drawn. 22 supply-centers, 22 units
Cuba
mazechamp (1421 D)
Drawn. 10 supply-centers, 10 units
British-Columbia
The Ambassador (1941 D (B))
Defeated.
California
Player5 (2203 D)
Defeated.
Florida
ezpickins (1714 D)
Defeated.
Peru
BobbyLotion (1627 D)
Defeated.
Texas
AKeeFaTheHun (1078 D)
Defeated.
Heartland
ScubaSteve (1234 D)
Defeated.
New-York
tocitus (995 D)
Defeated.
Civil Disorders
Piplup (67 D)Peru (Autumn, 2001) with 4 centres.
Momentbruh (5 D)Texas (Spring, 2001) with 8 centres.
Finished: 09 PM Sat 07 Nov 20 UTC
Die happy II
3 days /phase
Pot: 35 D - Autumn, 1908, Finished
Classic - 1898, No messaging, Anon, PPSC
1 excused NMR / regain after 5 turn(s) / extend always
Game won by Oatis XI (838 D)
Italy
Oatis XI (838 D)
Won. 18 supply-centers, 14 units
Germany
Victorius (2365 D)
Survived. 10 supply-centers, 9 units
France
Dr. Helmut Kohl (1799 D)
Survived. 6 supply-centers, 7 units
Turkey
DarkenedOutlook (1366 D)
Survived. 0 supply-centers, 1 units
Russia
CYFI (1927 D)
Survived. 0 supply-centers, 1 units
England
Defeated.
Austria
tocitus (995 D)
Defeated.
Civil Disorders
Makaveli (0 D)Turkey (Spring, 1906) with 5 centres.
Austard (2 D)Turkey (Autumn, 1904) with 5 centres.
Finished: 04 AM Wed 28 Oct 20 UTC
Bolivar's Nightmare-2
1 day, 12 hours /phase
Pot: 80 D - Autumn, 1844, Finished
1 excused NMR / regain after 5 turn(s) / extend always
Game drawn
Venezuela
mazechamp (1421 D)
Drawn. 17 supply-centers, 16 units
Argentina
Geronimo (1195 D)
Drawn. 13 supply-centers, 11 units
Chile
CYFI (1927 D)
Drawn. 6 supply-centers, 6 units
Peru
Jefe (1195 D)
Drawn. 4 supply-centers, 4 units
Colombia
Defeated.
Bolivia
King Benji (991 D)
Defeated.
Paraguay
Defeated.
Brazil
tocitus (995 D)
Defeated.
Civil Disorders
Hadess (20 D)Paraguay (Spring, 1840) with 3 centres.
Finished: 04 PM Fri 11 Sep 20 UTC
Bonnie Scotland
1 day /phase
Pot: 70 D - Spring, 1714, Finished
1 excused NMR / regain after 10 turn(s) / extend always
Game drawn
Glasgow
Orange (2202 D)
Drawn. 13 supply-centers, 13 units
Orkney Islands
Jamius Caesar (1157 D)
Drawn. 12 supply-centers, 12 units
Outer Hebrides
tocitus (995 D)
Drawn. 6 supply-centers, 6 units
Edinburgh
Joe1966 (1468 D)
Drawn. 2 supply-centers, 2 units
Dundee
Eress (1755 D)
Defeated.
Kintyre
King Benji (991 D)
Defeated.
Aberdeen
Iamnobody (977 D)
Defeated.
Minimum Reliability Rating: 90%. Minimum phases played: 19.
Finished: 10 AM Tue 13 Oct 20 UTC
Ode to a Grecian Gunboat
1 day /phase
Pot: 120 D - Autumn, 1537 BC., Finished
Greek Diplomacy, No messaging, Anon, PPSC, noProcess:Sat,Sun
1 excused NMR / regain after 5 turn(s) / extend always
Game won by davec (1552 D)
Rhodes
davec (1552 D)
Won. 18 supply-centers, 16 units
Sparta
batbygobstopl (1514 D)
Survived. 9 supply-centers, 9 units
Persia
tocitus (995 D)
Survived. 5 supply-centers, 6 units
Macedonia
Survived. 2 supply-centers, 3 units
Athens
bricknastyy (1838 D)
Defeated.
Byzantinum
jamesois (1455 D)
Defeated.
Minimum Reliability Rating: 80%. Minimum phases played: 19.
Finished: 02 AM Sun 30 Aug 20 UTC
Yes-4
1 day, 12 hours /phase
Pot: 55 D - Spring, 1913, Finished
Classic - Crowded, Anon, WTA, ChooseYourCountry
1 excused NMR / regain after 5 turn(s) / extend the first 3 turn(s)
Game drawn
France
tocitus (995 D)
Drawn. 13 supply-centers, 13 units
Germany
Jamius Caesar (1157 D)
Drawn. 12 supply-centers, 12 units
Lowland
King Benji (991 D)
Drawn. 10 supply-centers, 10 units
England
Boddy24 (727 D)
Defeated.
Italy
Iamnobody (977 D)
Defeated.
Austria
DarkenedOutlook (1366 D)
Defeated.
Turkey
chewelworm3 (1158 D)
Defeated.
Russia
Maluco Rasta (1251 D)
Defeated.
Balkan
Defeated.
Norway
Zarthropod (1026 D)
Defeated.
Spain
GroovyVelma (952 D)
Defeated.
Civil Disorders
Oatis XI (28 D)Norway (Spring, 1904) with 1 centres.
Predator! (90 D)Austria (Spring, 1904) with 1 centres.
Finished: 11 AM Sun 05 Jul 20 UTC
Cold War-71
1 day /phase
Pot: 2 D - Spring, 1962, Finished
1 excused NMR / regain after 5 turn(s) / extend always
Game won by ns0588 (1021 D)
NATO
ns0588 (1021 D)
Won. 14 supply-centers, 14 units
USSR
tocitus (995 D)
Defeated.
Finished: 08 AM Fri 04 Sep 20 UTC
Here Kitty Kitty
2 days /phase
Pot: 400 D - Spring, 2025, Finished
Africa, No messaging, Anon, PPSC
2 excused NMR / regain after 5 turn(s) / extend the first 3 turn(s)
Game drawn
Mali
King Benji (991 D)
Drawn. 21 supply-centers, 21 units
Morocco
Jamius Caesar (1157 D)
Drawn. 21 supply-centers, 21 units
Ethiopia
Bochucl (1966 D)
Drawn. 14 supply-centers, 14 units
Madagascar
Ashtar (688 D)
Drawn. 7 supply-centers, 7 units
DRC
The Ambassador (1941 D (B))
Defeated.
Egypt
mayorofmunster (1155 D)
Defeated.
Nigeria
tocitus (995 D)
Defeated.
South Africa
ns0588 (1021 D)
Defeated.
Finished: 07 AM Thu 04 Jun 20 UTC
Try again?-18
1 day /phase
Pot: 2 D - Autumn, 1862, Finished
1 excused NMR / regain after 5 turn(s) / extend always
Game won by Caustic (827 D)
Confederacy
Caustic (827 D)
Won. 10 supply-centers, 8 units
Union
tocitus (995 D)
Defeated.
Finished: 10 AM Tue 30 Jun 20 UTC
Colonial diplomacy-6
1 day /phase
Unrated - Spring, 1878, Finished
Colonial Diplomacy, Unranked
1 excused NMR / regain after 5 turn(s) / extend always
Game drawn
Russia
Drawn. 19 supply-centers, 19 units
Japan
Toni Scarpa (1032 D)
Drawn. 15 supply-centers, 15 units
France
andreaz2 (1209 D)
Drawn. 13 supply-centers, 13 units
China
jbrawner (975 D)
Drawn. 11 supply-centers, 11 units
Turkey
Defeated.
Britain
tocitus (995 D)
Defeated.
Holland
KINGIVANOV (943 D)
Defeated.
Civil Disorders
Chimcharcc911 (0 D X)Turkey (Autumn, 1870) with 3 centres.
Tmasher (80 D)Holland (Autumn, 1873) with 4 centres.
tocitus (74 D)Britain (Autumn, 1877) with 0 centres.
Finished: 10 AM Thu 09 Jul 20 UTC
Private Diplomables
2 days /phase
Unrated - Autumn, 2013, Finished
1 excused NMR / regain after 5 turn(s) / extend always
Game won by ineptmule (1076 D)
Argentina
ineptmule (1076 D)
Won. 13 supply-centers, 12 units
Colombia
Barker37 (1000 D)
Survived. 11 supply-centers, 11 units
Chile
King Benji (991 D)
Defeated.
Brazil
tocitus (995 D)
Defeated.