Finished: 06 PM Mon 12 Aug 13 UTC
Pot:
99 -
Autumn, 1876,
Finished
1 excused NMR / no regaining / extend the first 1 turn(s)
Player |
Rating |
Status |
Re Ø |
Rr Ø |
Ch |
raapers2 |
1585 -> 1618 |
Won (30 SC) |
76% |
100% |
33 |
quyquadu |
1355 -> 1358 |
Survived (10 SC) |
64% |
83% |
3 |
Procque |
1014 -> 1021 |
Survived (8 SC) |
43% |
58% |
7 |
fadethru |
1196 -> 1198 |
Survived (8 SC) |
54% |
58% |
2 |
tricky |
877 -> 868 |
Defeated |
34% |
17% |
-9 |
Anselmo |
928 -> 918 |
Defeated |
37% |
17% |
-10 |
darkchaos452366 |
1000 -> 975 |
CD |
42% |
0% |
-25 |
raapers2 (Won / 30SCs / 1585->1618) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
quyquadu (Survived / 10 SC ) |
63% |
100% |
37% |
34% |
61.12 |
7.68 |
Procque (Survived / 8 SC ) |
79% |
100% |
21% |
38% |
61.12 |
4.94 |
fadethru (Survived / 8 SC ) |
71% |
100% |
29% |
38% |
61.12 |
6.77 |
tricky (Defeated) |
84% |
100% |
16% |
53% |
61.12 |
5.28 |
Anselmo (Defeated) |
82% |
100% |
18% |
53% |
61.12 |
5.82 |
darkchaos452366 (CD) |
79% |
100% |
21% |
17% |
61.12 |
2.1 |
|
33 |
quyquadu (Survived / 10SCs / 1355->1358) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
raapers2 (Won / 30 SC ) |
37% |
0% |
-37% |
34% |
61.12 |
-7.68 |
Procque (Survived / 8 SC ) |
69% |
100% |
31% |
4% |
61.12 |
0.68 |
fadethru (Survived / 8 SC ) |
59% |
100% |
41% |
4% |
61.12 |
0.89 |
tricky (Defeated) |
75% |
100% |
25% |
18% |
61.12 |
2.72 |
Anselmo (Defeated) |
73% |
100% |
27% |
18% |
61.12 |
2.97 |
darkchaos452366 (CD) |
69% |
100% |
31% |
16% |
61.12 |
3.06 |
|
3 |
Procque (Survived / 8SCs / 1014->1021) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
raapers2 (Won / 30 SC ) |
21% |
0% |
-21% |
38% |
61.12 |
-4.94 |
quyquadu (Survived / 10 SC ) |
31% |
0% |
-31% |
4% |
61.12 |
-0.68 |
fadethru (Survived / 8 SC ) |
40% |
50% |
10% |
0% |
61.12 |
0 |
tricky (Defeated) |
58% |
100% |
42% |
15% |
61.12 |
3.75 |
Anselmo (Defeated) |
55% |
100% |
45% |
15% |
61.12 |
4.01 |
darkchaos452366 (CD) |
51% |
100% |
49% |
17% |
61.12 |
5.01 |
|
7 |
fadethru (Survived / 8SCs / 1196->1198) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
raapers2 (Won / 30 SC ) |
29% |
0% |
-29% |
38% |
61.12 |
-6.77 |
quyquadu (Survived / 10 SC ) |
41% |
0% |
-41% |
4% |
61.12 |
-0.89 |
Procque (Survived / 8 SC ) |
60% |
50% |
-10% |
0% |
61.12 |
0 |
tricky (Defeated) |
68% |
100% |
32% |
15% |
61.12 |
2.88 |
Anselmo (Defeated) |
65% |
100% |
35% |
15% |
61.12 |
3.12 |
darkchaos452366 (CD) |
61% |
100% |
39% |
17% |
61.12 |
3.96 |
|
2 |
tricky (Defeated / 0SCs / 877->868) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
raapers2 (Won / 30 SC ) |
16% |
0% |
-16% |
53% |
61.12 |
-5.28 |
quyquadu (Survived / 10 SC ) |
25% |
0% |
-25% |
18% |
61.12 |
-2.72 |
Procque (Survived / 8 SC ) |
42% |
0% |
-42% |
15% |
61.12 |
-3.75 |
fadethru (Survived / 8 SC ) |
32% |
0% |
-32% |
15% |
61.12 |
-2.88 |
Anselmo (Defeated) |
47% |
0% |
-47% |
0% |
61.12 |
0 |
darkchaos452366 (CD) |
43% |
100% |
57% |
17% |
61.12 |
5.81 |
|
-9 |
Anselmo (Defeated / 0SCs / 928->918) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
raapers2 (Won / 30 SC ) |
18% |
0% |
-18% |
53% |
61.12 |
-5.82 |
quyquadu (Survived / 10 SC ) |
27% |
0% |
-27% |
18% |
61.12 |
-2.97 |
Procque (Survived / 8 SC ) |
45% |
0% |
-45% |
15% |
61.12 |
-4.01 |
fadethru (Survived / 8 SC ) |
35% |
0% |
-35% |
15% |
61.12 |
-3.12 |
tricky (Defeated) |
53% |
0% |
-53% |
0% |
61.12 |
0 |
darkchaos452366 (CD) |
46% |
100% |
54% |
17% |
61.12 |
5.51 |
|
-10 |
darkchaos452366 (CD / 0SCs / 1000->975) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
raapers2 (Won / 30 SC ) |
21% |
0% |
-21% |
17% |
61.12 |
-2.1 |
quyquadu (Survived / 10 SC ) |
31% |
0% |
-31% |
16% |
61.12 |
-3.06 |
Procque (Survived / 8 SC ) |
49% |
0% |
-49% |
17% |
61.12 |
-5.01 |
fadethru (Survived / 8 SC ) |
39% |
0% |
-39% |
17% |
61.12 |
-3.96 |
tricky (Defeated) |
57% |
0% |
-57% |
17% |
61.12 |
-5.81 |
Anselmo (Defeated) |
54% |
0% |
-54% |
17% |
61.12 |
-5.51 |
|
-25 |
Legend:
- Re: Expected result (0%: Weaker performance, 100%: Stronger performance)
- Rr: Real result
- mV: Match value (weight reflecting the relative SC difference in won PPSC games; reflects different winning expectations in case of take-overs)
- gV: Game value (0-100; higher for larger variants; includes modifier that may be applied by moderators; for alternate winning conditions: reduced if original SC count of variant not reached by winner)
- Ch: Change of rating: (Rr - Re) * mV * gV (loss prevention, i.e. no negative changes, in case of take-over or if applied by moderators)